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Comments for Tower Defence

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A new version of this scenario was uploaded on Mon Nov 25 20:20:24 UTC 2013 Better shooting system
A new version of this scenario was uploaded on Sun Dec 01 13:23:28 UTC 2013 Added Range picture
A new version of this scenario was uploaded on Wed Dec 04 15:16:39 UTC 2013 Just 2 new Animations
A new version of this scenario was uploaded on Sat Dec 07 02:00:51 UTC 2013 Added Lifebar added animations for all enemies
A new version of this scenario was uploaded on Sat Dec 07 10:58:15 UTC 2013 Smoth Aim
FlicknFlackFlicknFlack

2013/12/7

smooth*
MeldousMeldous

2013/12/7

It's very diffucult
MeldousMeldous

2013/12/7

I've found the eisentower to be the only useful tower but when I use only that, it's a well balanced game. I recomend leaving a little more room for a learning curve
A new version of this scenario was uploaded on Sat Dec 07 19:00:18 UTC 2013 finnaly fixed Lifebar and made the start easier
A new version of this scenario was uploaded on Sat Dec 07 23:43:19 UTC 2013
FlicknFlackFlicknFlack

2013/12/9

im sorry i just saw its currently not working ill fix this soon
A new version of this scenario was uploaded on Mon Dec 09 21:04:53 UTC 2013 Animations Towernames and maybe something else that i forgot AAAnd fix waves
A new version of this scenario was uploaded on Wed Dec 11 12:32:15 UTC 2013 just some small things
A new version of this scenario was uploaded on Wed Dec 11 19:01:59 UTC 2013 cooler Money
Entity1037Entity1037

2013/12/11

The counter glitched and started counting into the negatives. It just keeps spawning pacmans and it's like at -262. You might want to change the timer to start a new round if it's LESS THAN or equal to 0.
FlicknFlackFlicknFlack

2013/12/11

it normaly should... my after i worked for 2 hours at it i mostly just test the first 2 rounds.. im sorry
Entity1037Entity1037

2013/12/11

It's OK. This game is actually not to hard if you use the eisentowers with some eistowers next to eachother. You just have to make sure to pause the game fast enough. :P
FlicknFlackFlicknFlack

2013/12/11

the spawning is normal higher round more enemys with more life
A new version of this scenario was uploaded on Wed Dec 11 19:44:57 UTC 2013 it should work
Entity1037Entity1037

2013/12/12

I just got this glitch were it repeatively spawns pac enemies EXTREMELY close together even though the timer is at 0.
Entity1037Entity1037

2013/12/12

Seriously, it's like a giant line of yellow though the entire track. Like what the heck!
A new version of this scenario was uploaded on Thu Dec 12 18:48:00 UTC 2013
FlicknFlackFlicknFlack

2013/12/13

ok i know what you meant i made the spawning periods smaller the higher the rounds are but one was to small, i deleted that
A new version of this scenario was uploaded on Fri Dec 13 16:34:35 UTC 2013 added Mute fot the Music
A new version of this scenario was uploaded on Fri Dec 13 21:47:33 UTC 2013 added 2nd Stage
A new version of this scenario was uploaded on Fri Dec 13 23:58:36 UTC 2013 Bugfix And ill cut down the update output
A new version of this scenario was uploaded on Sat Dec 14 06:33:13 UTC 2013 Game Balance 4 new Stages
A new version of this scenario was uploaded on Sat Dec 14 22:55:23 UTC 2013 fetures behind the scenes
A new version of this scenario was uploaded on Wed Dec 18 19:50:50 UTC 2013 New Picture. placing on Base is no longer possible. less big enemies
A new version of this scenario was uploaded on Wed Dec 18 20:08:29 UTC 2013 New Picture.
A new version of this scenario was uploaded on Mon Mar 10 12:40:54 UTC 2014 Highscorelist added