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Game stops when health reaches 0
By lemonade, with 1 reply.
Replied to by danpost, about 11 hours ago:
lemonade wrote...
when the player gets attacked by the enemies and the enemies reduce the players health to 0 or lower than 0 the game just stops and the terminal window pops up. Also the healthbar does not drop down to 0 after the final blow, but the game stops anyway, which is the bigger problem. << Code Omitted >> I would be super super thankful if anybody could help me because our teacher told us not to ask him for help
What did the terminal window display? (copy/paste output and error messages) You could remove the try/catch block from lines 387 to 396. If an error occurs ther
Exception in World constructor
By albert.wiedemann, with 1 reply.
Replied to by danpost, 14 days ago:
albert.wiedemann wrote...
In one of my scenarios I get an error message ... I could upload the scenario in question if I knew where.
Please provide the "SubclassOfWorld" codes here (do a select all and paste). Use code tags also please (square brackets with the word "code" within, before and after the lines of code,and with a forward slash in the tag at the end).
Greenfoot / BlueJ on Windows Surface ARM architecture
By voitc, with no replies.
Hi there, one of our student is considering buying a Surface Pro tablet basing on a Snapdragon ARM architecture. Does Greenfoot (and/or BlueJ) will run proberly on this device? Thanks for answers.
Scenario not translating when published
By knaoii, with 3 replies.
Last reply by danpost, 16 days ago:
knaoii wrote...
Thank you for the help. I made those changes and reuploaded but it still seems to be giving the INFO: Running TeaVM error. Still not really sure what it could be.
Sorry it didn't help. Maybe try making the
ArrayList
assignments in the constructor instead of in the declaration lines.
how to stop music after changing a few times of world ?
By rojina, with 3 replies.
Last reply by rojina, 23 days ago:
thank you for your answer! i tried the second method you gave me and it works ! you are the best
error while after uploaded
By DIWAHAR, with 1 reply.
Replied to by danpost, 27 days ago:
DIWAHAR wrote...
class: java.lang.Runtime exception - error occurs while export my game
You are referencing files in a manner that does not conform to the javascript translation. You are using file directory names, "sounds" and "images", followed by double back slashes, In Asteroid and Laser classes. Remove the directory names (and slashes) and just use the filename itself.
I want to add a white box with fixed width and height
By Coolboys, with 1 reply.
Replied to by danpost, about 1 month ago:
Coolboys wrote...
I want to add a white box with fixed width and height << Code Omitted >>
At line 20, create the box and fill it with white. Then, after creating the text image, draw it into the box: <Code Omitted>
Idea for Project
By Mrfl1mflam, with 2 replies.
Last reply by PhilipsManor, about 1 month ago:
I suppose I have a magnificent idea, young lad! You should use English, British (The most superior language :D ), Australian, Japanese, and Mandarin for thou project. If you don't want to be instructed by thou sweet mother to eat porridge colder than dear Goldilocks ever did, you shall follow my guidance. I have bestowed upon thee the most finest and most noble tongues to ever grace the realm of speech.
Roboterworld does not work.
By Kudo1507, with 1 reply.
Replied to by Kudo1507, about 1 month ago:
Hey, my idea for my roboter is that he loses energy if she moves but for some reason she says that she does not have any energy left after just one move but she keeps moving and the "Laderoboter" does not help her. He is supposed to go up to her and charge her but he does not do anything unless Robita is on his field. Here is her coding thing: public class Robita extends Roboter { /** * Globale Variablen (= Attribute) */ int energie; int maxEnergie ; //Start mit vollem Akku int batteryLevel = 10000; long geburtsZeitpunkt; char geschlecht;
HTML 5?
By InaKurateGames, with 1 reply.
Replied to by danpost, about 1 month ago:
InaKurateGames wrote...
My game isn't translating to HTML 5. How do I do that? (I'm using Java if that even matters)
Here are some restrictions you may not be aware of: * don't use "java.awt" of any kind * don't use "javax.swing" of any kind * reference all sound and image files in the "sounds" and "images" folders of your scenario folder without pathnames (just the file name)
Why is my game not translating to HTML 5
By Ohyeahhbh, with 3 replies.
Last reply by InaKurateGames, about 1 month ago:
I also have the same issue, but where is the StartButton class? Im using Java if that matters
How do i show the actors
By Mahdir2111, with 3 replies.
Last reply by danpost, about 2 months ago:
Mahdir2111 wrote...
I mean to show the actors on the world
Use the
World
instance method called
addObject
: <Code Omitted>To understand better, its documentation is
here
.
How do i export my scenario as a jar file
By Mahdir2111, with 10 replies.
Last reply by Mahdir2111, about 2 months ago:
Is there a way to do it manually
Creating documentation
By iordanissavgm, with 6 replies.
Last reply by iordanissavgm, about 2 months ago:
I use the greek locale on my pc, if that matters. But even if i added a dot in the GifImage english code comments, the issue remains. Maybe a bug fix should be on its way.
GreenfootSound not acknowledging getVolume/setVolume?
By Bennylit, with 2 replies.
Last reply by danpost, about 2 months ago:
Bennylit wrote...
I have a music track I want to fade out, and I thought I could accomplish this by using this code: << Code Omitted >> As you can see, it should slowly decrease the volume in intervals of 10. ... When I check the volume before and after it runs this code, it's the same.
There is a coding issue here. You programmed the "fade" in a single
for
loop without any time constraints. In other words, the loop will complete its task in a single act step. Regardless of what it actually does, it will not take any time in doing it. You need an
if
statement where t
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