unless you want to have the stick man to have the ability to get his head in the floors the use this
private void onTheFloor()// or what ever the platforms are called
{
Floor a = (Floor) getOneIntersectingObject(Floor.class);
if(a != null) {
}
else{
fall();//or what ever variable you have for falling
}
}
A new version of this scenario was uploaded on Sat Oct 31 18:59:43 UTC 2009
That doesn't work though, it says that: getOneObjectAtOffset must be (int,int,Block.class), which is how I have it. It doesn't compile if I have exactly what you told me (with name changes). =\
A new version of this scenario was uploaded on Sat Oct 31 19:05:54 UTC 2009
A new version of this scenario was uploaded on Sat Oct 31 19:31:08 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 03:24:02 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 03:26:20 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 05:07:59 UTC 2009
Okay, I'll give that a try, but I've made a pretty good fix for it now. If you jump up into the block or other parts of your body other than your feet or just above your feet touch it, you should now fall down. :)
A new version of this scenario was uploaded on Mon Nov 02 00:39:39 UTC 2009
I opened the scenario in Greenfoot and again just couldn't get through level 8 until I removed those heads moving side to side. Level 9 was very difficult but I managed to get the flag in a few tries.
Well, yours currently just follow one way direction to finish the level (at least up until 10), maybe require the player to unlock something before they can finish (thus requiring them to go to different places and possibly repeat the same journey they just took).
From the code point perspective your game is well thought out but needs more focus on the task of hand: "The environment, conservation and global warming". If you can incorporate some more elements with this focus you'll stand a better chance in the competition.
Hm. That's a good idea. I think I could try and do that. :) You're right, I guess the only factor that applies is that it is based on paper, hah. If you can think of a specific idea for a multi-step, not too difficult to make level I'll try and put it in.
A new version of this scenario was uploaded on Thu Nov 05 22:00:17 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 02:28:46 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 02:40:28 UTC 2009
Well it could just be because most of the games I play normally are rts and fps, but for me, I have trouble getting the timing right sometimes, and the jumpings too. Sometimes, I pressed jump, but I was already off the platform. And in the beginning, I kept walking into the spikes xD. I got to level 6 in like 2-3 minutes with a couple of retries. So I guess, it's decently hard and challenging. xD
Hm, I think that is because it only detects blocks and lets you jump if your center is in line with the block. I'm not sure though, I'll try and figure it out. I'm glad it's not too hard or too easy. :)
A new version of this scenario was uploaded on Wed Nov 11 21:51:10 UTC 2009
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