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This is the rewritten, restructured, and reorganized version of my physics engine.
This time I decided to start with circles before I get to polygons.
The collisions do not affect the rotation yet. (But rotation already does affect the collision)
I also created better graphics in GIMP in which you can clearly see the rotation.
The arrow keys control the red ball.
*UPDATE* Proper collisions, but no friction yet
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2009/11/8
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2009/11/24
2009/11/24
2009/11/24
2009/11/24