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Greenfoot back

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RUMMAKER
RUMMAKER presents ...

2013/12/21

Test map generation

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2997 views / 12 in the last 7 days

2 votes | 0 in the last 7 days

Tags: simulation demo with-source

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Game/maniacGame/maniac

2013/12/21

yes, although the window is weirdly small
Super_HippoSuper_Hippo

2013/12/21

Interesting, now I can see it, too. That happened to me with my Muster/Pattern scenario, too, but I do not see a reason in his code.
RUMMAKERRUMMAKER

2013/12/21

DDDDD: im just gona assume greenfoot is trolling me. Just looked through my code and found nothing that could have caused this
A new version of this scenario was uploaded on Sat Dec 21 18:45:00 UTC 2013 *FIXED it :D so the problem is with the never ending loop TY Super_Hippo * although now that im looking at it i dont understand how it got stuck in the loop :/
A new version of this scenario was uploaded on Sat Dec 21 18:53:49 UTC 2013 *ok so the problem was i didnt read the doc because apparently greenfoot.getRandomNumbers();is exclusive =_=
A new version of this scenario was uploaded on Sat Dec 21 19:52:43 UTC 2013 changes to river generation
A new version of this scenario was uploaded on Sat Dec 21 20:36:39 UTC 2013 * updated river generation again
Super_HippoSuper_Hippo

2013/12/21

Sometimes the river still does look quite ugly, but much better than this diagonally river :D Actually it looks good! Maybe you could make the river not touching the river again, so it does not loop or create some other unrealistic figures like flowing back, but I am not really sure if that is possible/"easy" to implement. Maybe worth a try. And then, get the units working =)
A new version of this scenario was uploaded on Sun Dec 22 03:36:20 UTC 2013 *added huts(doesnt do anything yet)
A new version of this scenario was uploaded on Mon Dec 23 07:54:48 UTC 2013 *less chance for river to loop(strighter looking rivers) *failed attempt at unit pathing can be fount in source code xD

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