A new version of this scenario was uploaded on Tue Jan 28 07:26:01 UTC 2014
There was a bug where sometime you would get awierd bounce when taking off from a platform.
A new version of this scenario was uploaded on Tue Jan 28 07:30:18 UTC 2014
Unlock scenario and have alpha source.
A new version of this scenario was uploaded on Wed Jan 29 23:43:38 UTC 2014
working on the landings if you land too hard your orb will break. Need to do special thing if you hit the underside of a platform and some extra things.
A new version of this scenario was uploaded on Thu Jan 30 08:20:04 UTC 2014
couple more pictures to make breakage flow a little better.
A new version of this scenario was uploaded on Thu Jan 30 19:28:38 UTC 2014
still playing with platform interaction. Need to make it so you cannot pass through a platform if you are going the right speed.
A new version of this scenario was uploaded on Sun Feb 02 08:29:21 UTC 2014
changes to the code that handles bumping into the platforms
A new version of this scenario was uploaded on Sun Feb 02 10:15:04 UTC 2014
Now with cloud mooving action!
Applet may not have focus when page loads so you will have to click it with the mouse to give it focus.
A new version of this scenario was uploaded on Mon Feb 03 05:51:57 UTC 2014
New Title Screen, next need to add the counter and the flags, and then hopfully more complex levels.
A new version of this scenario was uploaded on Tue Feb 04 07:59:54 UTC 2014
An active platform will highlight , you land in it, and anew platform will be selected.
Hint - if you want to go up you are going to have to hold both the 'A' and 'S' keys at the same time. You will have to learn how to pulse the wings to get to where you want to go.
A new version of this scenario was uploaded on 2015-02-23 10:04:22 UTC
Modifed the movement code greatly, at this time the lander will not break on hard landing. That is the next thing to do.
Thanks! I will put the breaking back in, but I will have to make difficulty levels that will say how hard you can hit a platform.
A new version of this scenario was uploaded on 2015-02-23 21:39:14 UTC
The difficulty Slider is there just for show ATM, the difficulty is set to practice always until I figure a good set of metrics to use for each level.
A new version of this scenario was uploaded on 2015-02-26 19:36:46 UTC
The difficulty levels determine how hard you can land on a platform without breaking, there is not yet any penalty for bumping the bottom or the sides of platforms just yet.
A new version of this scenario was uploaded on 2015-02-26 19:41:26 UTC
Scroll bars showed up. :/
A new version of this scenario was uploaded on 2015-02-26 19:42:30 UTC
Scroll bars showed up. :/
It is possible to land the flier on the 'Not Fair' level, I need to put a high score mention for anyone who was able to manage it.
A new version of this scenario was uploaded on 2015-03-02 02:47:46 UTC
The number of landing you have made as well as crashes and longest run are displayed on the screen at the top. Next will be to implement High Score
A new version of this scenario was uploaded on 2015-03-02 04:36:31 UTC
Adjusted difficulty setting a bit.
A new version of this scenario was uploaded on 2015-03-02 06:08:16 UTC
Sounds of breakage
A new version of this scenario was uploaded on 2015-03-02 14:52:45 UTC
There was a random breakage that was happening upon start up.
A new version of this scenario was uploaded on 2015-03-02 17:20:39 UTC
Thought I had fixed that start up breakage problem - I had not - now it should be ok.
A new version of this scenario was uploaded on 2015-03-04 18:44:58 UTC
Added Buzzing sound and also a check to make sure I do not play the ping sound 2 acts calls in a row.
A new version of this scenario was uploaded on 2015-03-04 19:48:12 UTC
Minor ug - if crashed while plapping one side the buzzing sound would continue
A new version of this scenario was uploaded on 2015-03-05 15:53:05 UTC
Trying to clear up sound bugs
A new version of this scenario was uploaded on 2015-03-08 04:48:36 UTC
3 taps until breakage - dying was taking too long
A new version of this scenario was uploaded on 2015-03-08 05:47:14 UTC
crash dying on platfrom not credited as a landing.
A new version of this scenario was uploaded on 2015-03-10 04:01:30 UTC
Bug of crediting a landing upon crash re-appeared
A new version of this scenario was uploaded on 2015-03-13 06:24:13 UTC
Little Bell Ring for Successfull landing.
A new version of this scenario was uploaded on 2015-03-18 06:29:27 UTC
I have added a board selector, you can select the regular board, or you can select the volcano board. Volcano board still needs to have platforms moveda bit.
A new version of this scenario was uploaded on 2015-03-18 14:51:39 UTC
Volcano Fireball Accent Gravity adjusted to make a slower rising fireball.
A new version of this scenario was uploaded on 2015-03-18 14:58:19 UTC
Forgot to restore the title screen
A new version of this scenario was uploaded on 2015-03-18 17:22:02 UTC
Collisons between lava rock and player adjusted.
Thanks! Very rarely will I actually finish a piece of code - nothing of mine is finished here. I want to make at least one more level, if I make 2 then I will make a series of achievements a person can win and those will be stored in the UserInfo structure. The adjustments come from the fact that I will play a game a few hundred times.
A new version of this scenario was uploaded on 2015-03-21 04:15:23 UTC
A new version of this scenario was uploaded on 2015-04-22 13:37:06 UTC
Minor sound adjustments
A new version of this scenario was uploaded on 2015-05-31 02:54:38 UTC
On higher difficulty levels on the volcan level - more or less firsballs will be active at any given time.
A new version of this scenario was uploaded on 2015-12-17 05:08:46 UTC
No Functional Changes, just added a bit of text tot he playfield select slider on the title screen.
2014/2/2
2014/5/1
2015/2/23
2015/2/23
2015/2/26
2015/2/28
2015/3/18
2015/3/18