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Comments for Block Shirk - a "Simple Game"-Remake

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A new version of this scenario was uploaded on Tue Mar 04 21:14:43 UTC 2014
Game/maniacGame/maniac

2014/3/5

looks and sounds awesome :)
PointifixPointifix

2014/3/5

thanks i spent about 3 weeks programming,searching and looking for good sounds like 2-3 hours a day, the best sounds i got from the website http://www.flashkit.com/soundfx/ if you are interrested in that. and jeah i like designing things as well so i always keep it looking as good as possible ;) but as mentioned the laags are big crap !!
bournebourne

2014/3/5

Perhaps why it is lagging is because at line 105 in the class Play, you have the following being executed every act cycle: UserInfo.getMyInfo().getInt(5) This retrieves data for the current user from the server which isn't as fast as it is when within the Greenfoot IDE
bournebourne

2014/3/5

When within the Greenfoot IDE, a UserInfo server is mimicked locally, and the time it takes to pull from it isn't noticeable.
PointifixPointifix

2014/3/5

oh i could hug you for looking at my code and finding my fail, ill fix that quickly ;) i hope it took not that much time for you to find that!
bournebourne

2014/3/5

No problem. It was the first thing I was looking for.
A new version of this scenario was uploaded on Wed Mar 05 20:17:06 UTC 2014
PointifixPointifix

2014/3/5

i looked for big drawing acts cause i thought they are laaging
PointifixPointifix

2014/3/5

look its fast now ;)
A new version of this scenario was uploaded on Wed Mar 05 20:20:34 UTC 2014
A new version of this scenario was uploaded on Wed Mar 05 20:33:09 UTC 2014 Fixed all Laags! Now Play :D
A new version of this scenario was uploaded on Wed Mar 05 20:38:18 UTC 2014
A new version of this scenario was uploaded on Wed Mar 05 20:44:10 UTC 2014 Fixed Game Over Laag
A new version of this scenario was uploaded on Wed Mar 05 20:48:03 UTC 2014 Fixed Game Over Laag again^^
A new version of this scenario was uploaded on Wed Mar 05 20:50:59 UTC 2014
Super_HippoSuper_Hippo

2014/3/5

Much better than with the lags! By the way, you have setPaintOrder methods in your menu worlds in the act methods. Better put them in their constructors.
PointifixPointifix

2014/3/5

i already did this i think. you mean in world Play! but thanks for your correction
PointifixPointifix

2014/3/5

thehe you cracked my highscore ;) upgrade and highscore is still lagging a bit but jeah, maybe ill fix this later
Super_HippoSuper_Hippo

2014/3/5

In "Highscore", "Upgrade", "Menue" and "Info" it is still in the act method. I have a question. When I click on "reset", is everything deleted then or can I change the upgrades then? I ask because I don't know if I should max out the speed.
PointifixPointifix

2014/3/5

all upgrades are saved on the server, same as the score, so dont worry about reseting ;)
Super_HippoSuper_Hippo

2014/3/5

No, I do not mean the Greenfoot reset button, I mean your "Reset?" button in the upgrade world.
Super_HippoSuper_Hippo

2014/3/5

20k+, now it is your turn ;)
PointifixPointifix

2014/3/5

after pressing reset you have to confirm that, then all your upgrades and your money are reseted, but not your score! I thank you for playing it through, i see this as a respection of my work ;) great thanks ;)
Super_HippoSuper_Hippo

2014/3/5

You can see my stats, I did not maxed my speed. Maybe it is unplayable then and I would probably would not want to play it again from the beginning. Now there are always tons of coins that I do not need. At least I am not color blind, but they are still confusing.
Super_HippoSuper_Hippo

2014/3/5

Oh and another thing. It would be nice if you could skip the logo with the spacebar or something. Also in your other games. You are not the only one with those intros. It looks good, but it is quite annoying to watch it every time you press reset or reload.
PointifixPointifix

2014/3/6

jep you are completly right ill add something to skip it today afternoon ;)
A new version of this scenario was uploaded on Thu Mar 06 15:32:30 UTC 2014 Skipping Intro added Better Game Pic
PointifixPointifix

2014/3/6

32k + Super_Hippo, bämm beat that ;D i tested this game so many times, i know how it works ;)
A new version of this scenario was uploaded on Thu Mar 06 16:19:49 UTC 2014 With updated version of my Intro
Super_HippoSuper_Hippo

2014/3/6

26k :( Is there any cheat? :P Did you max out your speed?
PointifixPointifix

2014/3/6

Theres not only one cheat, even not for me you must beleave. I had speed at level 6 or 7 and schock at level 4 or 5 when i did this score
PointifixPointifix

2014/3/6

maybe the trick is to get the violators colliding, cause youll get 100 score for each collission
Super_HippoSuper_Hippo

2014/3/6

What does resistance do, by the way? Okay, 100 points. "Theres not only one cheat" = There are more than one... Yeah.... I believe, it is just luck.
PointifixPointifix

2014/3/6

resistance lowers the damage violators do to you so it effects the same as health :)
Super_HippoSuper_Hippo

2014/3/6

30k, but still not enough...
PointifixPointifix

2014/3/6

you will go to beat me im sure ;)
Super_HippoSuper_Hippo

2014/3/6

Okay, it is your turn!
PointifixPointifix

2014/3/6

thehe 35k you are good ;)
PointifixPointifix

2014/3/6

beaten, your turn again super hippo :)
Entity1037Entity1037

2014/3/19

Wow the load times are SO long...
Game/maniacGame/maniac

2014/3/20

the scenario stops working after I press start. I have a feeling it has something to do with storage not being available, because the school computers don't allow the user info storage to work.
PointifixPointifix

2014/3/20

jeah, maybe only try it at home logged in ;)
PointifixPointifix

2014/3/20

and jeah Entity loading the userinfos is very time consuming, sry for that ;)
A new version of this scenario was uploaded on 2024-08-02 08:24:47 UTC update to newer version of greenfoot
A new version of this scenario was uploaded on 2024-08-02 09:06:02 UTC
A new version of this scenario was uploaded on 2024-08-02 09:48:30 UTC
A new version of this scenario was uploaded on 2024-08-02 12:28:40 UTC
A new version of this scenario was uploaded on 2024-08-02 12:31:10 UTC
A new version of this scenario was uploaded on 2024-08-02 12:36:04 UTC