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elias.groll
elias.groll presents ...

2014/7/15

Simple physics engine

U can use this for creating a simple physics environnement in ur own games.
Use the arrow keys to control the dummy.
It uses objects, so it is also able to interact with a non-ground object.

11935 views / 27 in the last 7 days

2 votes | 0 in the last 7 days

Tags: game physics with-source

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A new version of this scenario was uploaded on Tue Jul 15 20:33:09 UTC 2014 Just load up the wrong version
danpostdanpost

2014/7/15

This is not bad. Although, it is not normal to see changes along the horizontal while in mid-air. Drag and acceleration should only be allowed while standing on something (just like jump is only allowed while standing on something).
lordhersheylordhershey

2014/7/15

The character control seems to be nice and tight. I'd give it a gold star.
elias.grollelias.groll

2014/7/16

Thanks for ur feedback and this goldstar-thing :P I think ill do a Football game in this next time i have too much freetime, but there are much other projects like my android game (which is alike a mixture of badlands, doodlejump & flappy bird) or my work or my School :D only@danpost: i only implemented the standingOnSmth() because i wanted to show the reusability in other games. U can see the standingOnSmth() is implemented in the Man.class so it isnt necessary for the engine. The aspect in this scenario was to give a quite easy and clean base of a physics engine like i explained (thats why i named the methods exactly alike the things they do).

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