I want to make a 2D diablo like game, I would need a light source thing.
A new version of this scenario was uploaded on Tue Oct 14 19:39:56 UTC 2014
+Added controls for changing the base transparency of the lighting overlay
-Changing the base transparency to lower levels has some really cool unintentional glitchyness
A new version of this scenario was uploaded on Tue Oct 14 19:49:45 UTC 2014
+Added toggle button to toggle between normal and glitchy lighting code (press g)
*Fixed lighting glitch
A new version of this scenario was uploaded on Tue Oct 14 20:15:57 UTC 2014
Added dragging for lights (it's kind of finnikey at the moment...)
A new version of this scenario was uploaded on Tue Oct 14 20:45:16 UTC 2014
Do you think you can make a more optimized version of this lighting engine? I implemented it In the game I am working on and I was running about 1 fps.. which is unplayable. The lighting is just too pretty.
2014/10/11
2014/10/11
2014/10/12
2014/10/12
2017/4/30