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Comments for LightingEngine

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Entity1037Entity1037

2014/10/11

Overall, this probably about 5 hours to program
Entity1037Entity1037

2014/10/11

>.> Overall, this probably *only* *took* about 5 hours to program*.*
A new version of this scenario was uploaded on Sat Oct 11 04:45:02 UTC 2014 +Added comments in code +Added a block to further demonstrate engine
A new version of this scenario was uploaded on Sun Oct 12 02:10:29 UTC 2014
lordhersheylordhershey

2014/10/12

that is pretty cool.
lordhersheylordhershey

2014/10/12

I want to make a 2D diablo like game, I would need a light source thing.
A new version of this scenario was uploaded on Tue Oct 14 19:39:56 UTC 2014 +Added controls for changing the base transparency of the lighting overlay -Changing the base transparency to lower levels has some really cool unintentional glitchyness
A new version of this scenario was uploaded on Tue Oct 14 19:49:45 UTC 2014 +Added toggle button to toggle between normal and glitchy lighting code (press g) *Fixed lighting glitch
A new version of this scenario was uploaded on Tue Oct 14 20:15:57 UTC 2014 Added dragging for lights (it's kind of finnikey at the moment...)
A new version of this scenario was uploaded on Tue Oct 14 20:45:16 UTC 2014
GuzzoGuzzo

2017/4/30

Do you think you can make a more optimized version of this lighting engine? I implemented it In the game I am working on and I was running about 1 fps.. which is unplayable. The lighting is just too pretty.