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Max-Felix
Max-Felix presents ...

2014/12/13

Baby-War

Its time to take your friends again and challenge at Baby-War!
(Pro-Tip: Play with both hands for one player, to get the skills faster)

Player 1:
move with [w][a][s][d]
skills with [q][e][y][x][c]

Player 2:
move with [i][j][k][l]
skills with [u][o][n][m][,]

Skills (you need math-skills for the cooldowns):
[q] or [u]: small circle (small cooldown)
[e] or [o]: huge circle (double the cooldown of prev.)
[y] or [n]: star (same cooldown as prev.)
[c] or [,]: flash (4 times the cooldown of prev.)
[x] or [m]: heal (can be used only once per game)

And (ehm):
If you download it and run it in your own console, you can see how often you played it...
Should work here too, but it doesnt...

5001 views / 266 in the last 7 days

Tags: game with-source

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Max-FelixMax-Felix

2014/12/13

i know there is somebody out there who knows why the attacks dont hurt the enemy... help me please :(
danpostdanpost

2014/12/14

When you create your attack objects, you need to assign values to their 'map' fields.
Max-FelixMax-Felix

2014/12/14

how to do that?
danpostdanpost

2014/12/14

After you create a new attack object (in the four blocks in you Map class that check for the 'q', 'e', 'u' and 'o' keys), add a line similar to this: at1.map = this; or at2.map = this; Currently, only the 'o' key will decrease healthpoints as you only check for damage in the 'o' key detection block.
Max-FelixMax-Felix

2014/12/15

ups, forgot to add the checkDmg in the other ones... that makes sense... thats good to know for an other question i would have asked soon^^. btw they take damage now, thanks danpost
A new version of this scenario was uploaded on 2014-12-19 11:53:13 UTC backgroundmusic
fejfofejfo

2014/12/19

the music is very annoying
zyiroyzzyiroyz

2014/12/20

I am a beginner in the game programming in Greenfoot, and I expect criticism and constructive suggestions for the development of my project. thank you in advance. (^_^) http://www.greenfoot.org/scenarios/12898
juanhlbjuanhlb

2017/7/30

Your sound fx is very crazy =(

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