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alfreedom
alfreedom presents ...

2010/7/25

Skater Cow

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+Update August 7 2010:
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+Added the jump, more obstacles, status bars (distance and life),
-end of game, time of Supercow and action bonus.
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+Update July 30, 2010:
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+Added bonuses and obstacles on the road.
- The game stops if it encounters an obstacle, but if you have the ability Supercow, the obstacles are destroyed.
+Also added the action of bending.
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+Update July 27, 2010:
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+Added main menu, menu menu help and about, with their cow-buttons.
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+Update July 26, 2010:
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+Added buildings moving feast in the street and the appearance of obstacles on the road.
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Game Objective:

Reaching as far as possible without tropersarse with obstacles on the road, jumping to avoid them.


Description:

It plans to make a ecenario that moves together with objects that serve as obstacles and others who will serve as bonus to the player taking the fence
and so be able to help in the bonus.

The obstacles will be different, such as nopales, garbage cans etc. ..
to avoid colliding with them, you can jump, crouch and move on up
bottom left or right.

3885 views / 14 in the last 7 days

Tags: game with-source uaslp u.a.s.l.p. skate cow alfredo alfreedom proyecto

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A new version of this scenario was uploaded on Tue Jul 27 05:39:53 UTC 2010
A new version of this scenario was uploaded on Wed Jul 28 00:09:10 UTC 2010
A new version of this scenario was uploaded on Wed Jul 28 01:21:30 UTC 2010
heveryouheveryou

2010/7/28

Excelente diseño y original juego
betoml007betoml007

2010/7/30

Dejaste muy bien los botones del menu principal, me gustaron en verdad, me preguntaba si me darías chance de implementar algo parecido?, basado en tu código.
alfreedomalfreedom

2010/7/30

Si claro, ahi esta el codigo, si quieres puedes usarlo
A new version of this scenario was uploaded on Fri Jul 30 06:42:08 UTC 2010
A new version of this scenario was uploaded on Sun Aug 08 10:37:51 UTC 2010
A new version of this scenario was uploaded on Sun Aug 08 10:53:17 UTC 2010
A new version of this scenario was uploaded on Tue Aug 10 10:38:00 UTC 2010

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