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Celesterra
Celesterra presents ...

2019/6/2

Match or Ten

G - checks if the puzzle is still solvable when no matches are possible

H - highlights two matching numbers or the check button if there are no matches

J - clears all unsolved numbers

Use the mouse to click and match numbers that aren't diagonally across from each other.

I would like to thank Super_Hippo and danpost for helping me with this project for most of it!

1335 views / 4 in the last 7 days

Tags: mouse game with-source

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A new version of this scenario was uploaded on 2019-06-13 15:49:09 UTC G - checks if the puzzle is still solvable when no matches are possible H - highlights two matching numbers or the check button if there are no matches J - clears all unsolved numbers Use the mouse to click and match numbers. I would like to thank Super_Hippo and danpost for helping me with this project for most of it!
Super_HippoSuper_Hippo

2019/6/14

You are welcome :) To fix the gray rectangles of the numbers, you can change line 32 in the Number class to: tile.drawRect(1,1,42,42); With (0,0,45,45), the bottom and right edge is outside the image = not visible. In theory, the same applies to line 40. In practice, drawing something in gray on an image which was filled in gray right before, doesn't have a big impact anyway though. The alternative is to draw those rectangles on the background of the world.
Super_HippoSuper_Hippo

2019/6/14

Oh and the width of the world is too small. The numbers on the right side are cut off a bit.

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