A new version of this scenario was uploaded on 2020-08-29 15:23:17 UTC
Fixed small game bug.
A new version of this scenario was uploaded on 2020-08-30 12:30:20 UTC
Improved armor penetration mechanics.
A new version of this scenario was uploaded on 2020-08-31 12:39:16 UTC
Improved physics.
A new version of this scenario was uploaded on 2020-08-31 12:50:48 UTC
A new version of this scenario was uploaded on 2020-08-31 18:00:23 UTC
Bots have become smarter. Now the main battle is in 3-on-3 mode. Added the ability to exit the battle by pressing the Backspace button. Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-05 15:28:22 UTC
A major improvement of physics. Improved bots. Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-05 15:32:54 UTC
Trying to fix a bug.
A new version of this scenario was uploaded on 2020-09-05 15:36:45 UTC
Trying to fix a bug.
A new version of this scenario was uploaded on 2020-09-05 15:41:14 UTC
Trying to fix a bug.
A new version of this scenario was uploaded on 2020-09-05 15:44:06 UTC
Trying to fix a bug.
A new version of this scenario was uploaded on 2020-09-05 15:47:37 UTC
Fixed a small game bug related to the new physics.
A new version of this scenario was uploaded on 2020-09-05 16:30:05 UTC
Fixed small game bugs with new physics.
A new version of this scenario was uploaded on 2020-09-05 17:19:56 UTC
Fixed small game bugs with new physics.
A new version of this scenario was uploaded on 2020-09-05 17:25:56 UTC
Fixed small game bug with new physics.
You could use SmoothMover to allow movement with small rotations. You can import it by rightclicking onto the background of the class panel in Greenfoot and selecting 'Import'. Then just extend from it and you can use double coordinates.
The fact is that I don't need to move objects at a distance of the double value, I just need normal movement)
A new version of this scenario was uploaded on 2020-09-12 15:24:44 UTC
Improved the mechanics of ramming the tank, added the mechanics of "randomness". Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-12 15:27:25 UTC
Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-12 18:07:11 UTC
Fixed small game bugs. Improved algorithms. Added more informative labels.
A new version of this scenario was uploaded on 2020-09-12 18:19:24 UTC
Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-13 08:18:23 UTC
Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-13 09:18:42 UTC
Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-13 15:30:22 UTC
Fixed small game bug.
I don’t mean it to move slower or anything, but if you move like 2 pixels per frame right now, you can only turn in 22.5 degrees steps, even if it looks smooth
Let’s say your moving speed is 10 pixels per frame. If your tank has a rotation of 10 degrees, it would move 9.8 -> rounded to 10 pixels to the right and 1.7 -> rounded to 2 pixels down, resulting in a real move with the angle of about 12 degrees.
If you again have a rotation of 10 degrees but only move 1 pixel, the tank will move 0.98 -> rounded to 1 pixel to the right and 0.17 -> rounded to 0 pixels down. In other words, your tank will just move straight, even if you move 1 pixel 10 times.
What smooth moving does is saving the exact location you are theoretically at and displaying the rounded value. So if you move 10 times 1 pixel, it will have the same result like moving 10 pixels once, no matter at what angle.
hey kostya can u plz tell me how ur buildings behave as a wall in gmail
when tank touches buildings , it perfectly behaves as a wall
and also tell me is it easy or it needs a lot of coding
I like tanks game a lot
Ur scenario is better than Roshan123
Sorry roshan123 but i m telling the truth
If u r angry then i should tell something real about me that I don't know how to make games like u both made
I like Ur both games becaz its based on tank games
Try making some others games like this
2020/9/6
2020/9/8
2020/9/8
2020/9/9
2020/9/9
2020/9/11
2020/9/12
2020/9/12
2020/9/14
2020/9/14
2020/9/14
2020/9/14
2020/9/14
2020/9/14
2020/9/15
2020/9/15
2020/9/15
2020/9/15
2020/9/16
2020/9/17