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Comments for aMAZE

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A new version of this scenario was uploaded on 2020-08-27 19:26:06 UTC Fixed path spawning system to not spawn multiply paths in one spot
danpostdanpost

2020/8/27

I like the limited vision and how the walls and paths fade in and out.
RcCookieRcCookie

2020/8/27

Thanks a lot! It’s more like the real thing compared to normal maze games
Nice game)
A new version of this scenario was uploaded on 2020-08-28 14:25:34 UTC Overhauled level generation algorithm. Levels now are much more difficult as there aren't a ton of possible paths. Also decreaced scale to improve performance.
RcCookieRcCookie

2020/8/28

Thanks!
A new version of this scenario was uploaded on 2020-08-28 14:27:10 UTC Adjusted default size of the game.
A new version of this scenario was uploaded on 2020-08-28 15:26:08 UTC Added touch controls
A new version of this scenario was uploaded on 2020-08-28 15:30:13 UTC Fixed buttons blocking the view in online mode
The only drawback - in your mazes appear closed blocks in places where the maze itself could be, and I think it will be better if the player will need to go through the entire maze(from corner to corner, for example) to get to the goal. And it seems to me that the program can be accelerated, I just really don't like slow-running games))
RcCookieRcCookie

2020/8/29

Having a pre-defined destination location is pretty complicated and does not work with my algorithm. By the way, the game runs quicker on the actual Greenfoot application
It's a pity, I think, so the game would have become even more interesting)
RcCookieRcCookie

2020/8/29

I'll try to come up with a new idea
Well good luck)
RcCookieRcCookie

2020/8/29

I was thinking of just generating some random paths and then placing the target on a certain position on there
ninjapuffinninjapuffin

2020/9/16

great game nice thing you did there
ninjapuffinninjapuffin

2020/9/16

you should make a moving target on each level and show which level you are on
Roshan123Roshan123

2020/9/17

I think u should change ur scenario name from aMaze to aMazing!!!!
RcCookieRcCookie

2020/9/17

@ninjapuffin Actually there are no „levels“, each level is generated exactly the same way
RcCookieRcCookie

2020/9/17

@Roshan Thanks!
Roshan123Roshan123

2020/9/18

To be honest i really never knew that this type of scenarios can also be made in greenfoot
A new version of this scenario was uploaded on 2020-09-19 16:04:40 UTC Added new camera
A new version of this scenario was uploaded on 2020-09-19 16:06:06 UTC Test
A new version of this scenario was uploaded on 2020-09-19 16:07:16 UTC Test
A new version of this scenario was uploaded on 2020-09-19 16:07:55 UTC Test
A new version of this scenario was uploaded on 2020-09-19 16:09:24 UTC Removed camera for online performance :-(
A new version of this scenario was uploaded on 2020-09-19 16:09:52 UTC Test
A new version of this scenario was uploaded on 2020-09-19 16:11:48 UTC Fixed bugs
RcCookieRcCookie

2020/9/19

Thanks! Btw, if you have a question on the code just ask
XeneonXeneon

2020/9/29

I like it, especially the end Animation of the green square.
RcCookieRcCookie

2020/9/30

Thanks!
LetizeusLetizeus

2020/12/15

It is so well made! I like it
RcCookieRcCookie

2020/12/15

Thanks a lot!
ChafikAZChafikAZ

2021/1/19

By far, the best maze I've ever played - takes a while to realise that they fade in and out. I played my first game and thought that I'd been caved in, but I actuallyjust had to go to the end of the path. :D
RcCookieRcCookie

2021/1/22

I‘m happy you enjoyed it!
AbdulrazaqASAbdulrazaqAS

2022/3/24

It's Really interesting.
RcCookieRcCookie

2022/3/24

I'll take that as a compliment, thanks!