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Since the program is too big, please play from the following link below, thank you:
www.cs.nmsu.edu/~ileong
Source code:
www.cs.nmsu.edu/~ileong (bottom)
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Title: Across the night
VERSION or DATE: v1.0- Mar 28, 2011
Author: Ian, Yangpai, Yifan
Reference:《A prince gets lost in the Mazeworld》- Chris Seigel, Kuei-ju Chuang
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USER INSTRUCTIONS:
The story is about a man who need to go across the maze and save his lover.
his skills are useful such as "fireballs", "ice storm" or "wall breaker" to kill monsters or pass the
walls.
Afte he enter the door, here comes another level stages. It will be more difficult.
Game mechanism is partly based on Seigel and Chuang's game
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WHAT'S NEW:
1. Made 4 game levels and the game setting of each level. For each level the maze is randomly generated.
2. Added story main line ,whole comic catalog and images.
3. Developed an automatic CG displaying.
4. Modified the character movement, making it more smooth with keyboard.
5. Changed the timer to synchronize with system clock and be more acceptable.
6. Added multiple player-interactive methods.
7. Added and clarified the conditions win/lose a game, .
8. Optimized the score system, making all the treasure class random located.
9. Modified the Score function to make it works correctly. Added in different points for “Money bags” and “Trophies”.
10. Got rid of some other bugs
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HOW TO CONTROL:
" Up arrow " : the player goes up
" Down arrow " : the player goes down
" Left arrow " : the player goes left
" Right arrow " : the player goes right
Buttons: click on the buttons in the top right corner.
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" Wall Breaker " Button : the player can use wall breakers to destroy the walls in order to
pass the walls
(There are 10 times that the player can use it)
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" Fireballs " Button : the player can use the magic "fireballs" to kill the monster, and
also gets 10 points after killing monsters
(There are 2 times that the player can use it)
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" Ice Storm" Button : the player can use the magic "ice storm" to kill the monster, and
also gets 10 points after killing monsters
(There are 2 times that the player can use it)
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HOW TO WIN:
This story has 4 levels. The first level is easier than second level, the player needs to enter
the door and then goes to second level, ect. Once you reach the door after completing level 4,
you will win the game.
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