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Comments for Pot Luck SuDoku

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A new version of this scenario was uploaded on Wed May 25 19:58:45 UTC 2011 Oops! It would be nice to have purpose. I added text informing main goal in solving.
A new version of this scenario was uploaded on Wed May 25 20:29:20 UTC 2011 Forgot to clear helper numbers before displaying new puzzle (had statements reversed).
A new version of this scenario was uploaded on Thu May 26 22:42:03 UTC 2011 Last update did not totally fix the helper number problem. Had to erase the variable upon reset.
A new version of this scenario was uploaded on Fri May 27 02:15:41 UTC 2011 Made info box easier to read.
A new version of this scenario was uploaded on Tue May 31 22:01:42 UTC 2011 When solved, now tells you.
Busch2207Busch2207

2011/6/25

I solved one! :D Can we have the source Code?
danpostdanpost

2011/6/25

Busch2207, if you have a question, or want, I would be glad to DISCUSS it with you. Create a new DISCUSSION named something like 'On Pot Luck SuDoku'. Use either tag (Programming/Other).
TristinAubinTristinAubin

2012/12/5

This is good
A new version of this scenario was uploaded on Fri Feb 22 06:49:27 UTC 2013 Gave it a face-lift. Now has an editing mode.
A new version of this scenario was uploaded on Fri Feb 22 07:41:01 UTC 2013 Gave it a face-lift. Now has an editing mode.
A new version of this scenario was uploaded on Fri Feb 22 07:41:37 UTC 2013 Gave it a face-lift. Now has an editing mode.
Super_HippoSuper_Hippo

2013/2/22

Nice work :) Shift does not work as it should I think. 2 3 7 9 does not work. 6 creates an 8, 7 a 9.
danpostdanpost

2013/2/22

@Super_Hippo, It works fine for me; but I think I know why it is not working for everyone. I will try to rectify the issue as soon as possible. Thanks.
A new version of this scenario was uploaded on Fri Feb 22 18:26:59 UTC 2013 Added alternate keys for toggling notes (F1 through F9).
A new version of this scenario was uploaded on Tue Feb 26 18:29:54 UTC 2013 Only have to wait for first puzzle to be created now. Extras created as you solve the first one. Extras saved in UserInfo in signed in.
A new version of this scenario was uploaded on Wed Feb 27 00:36:19 UTC 2013 Fixed the saving of creeated puzzles in UserInfo data storage.
A new version of this scenario was uploaded on Wed Feb 27 01:02:47 UTC 2013 Fixed the saving of creeated puzzles in UserInfo data storage.
laziaflaziaf

2013/3/12

@danpost, I made a game using a countdown timer using Edit> import class> counter, a maximum of 50 to 0, and if up to 0 game over. the problem is, time is running very fast, and I do not know how to slow down time as a matter of seconds. I need your help. thanks
A new version of this scenario was uploaded on 2015-08-23 02:25:49 UTC
danpostdanpost

2015/8/23

Solving time is now displayed when a puzzle is tested and found completed correctly.
A new version of this scenario was uploaded on 2016-01-23 18:03:39 UTC Restructured classes for future additions. Hoping to rate and show proficiency in solving puzzles.
danpostdanpost

2016/1/23

Remember to log onto the site so there will be no waiting on subsequent views of this scenario. Puzzles are reserved in UserInfo storage.
A new version of this scenario was uploaded on 2016-01-25 15:44:53 UTC Use mouse clicks to delve deeper into stats and keyboard to back out.
A new version of this scenario was uploaded on 2016-01-26 14:08:25 UTC
A new version of this scenario was uploaded on 2019-08-22 16:32:51 UTC
danpostdanpost

2019/8/22

Dag-nabbit !!! Function keys are not usable anymore.
A new version of this scenario was uploaded on 2019-08-22 17:04:54 UTC
danpostdanpost

2019/8/22

Alternative possibility toggling changed to "qwerty" keys below number key (since function keys do not work well on this site.