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Comments for Pigworld

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delmardelmar

2008/10/16

Wow, this is tough! Could you allow to go backwards?
A new version of this scenario was uploaded on Thu Oct 16 20:06:42 UTC 2008
A new version of this scenario was uploaded on Thu Oct 16 20:09:37 UTC 2008
fuchsyfuchsy

2008/10/16

It's really good!
laolalaola

2008/10/16

cool
mjrb4mjrb4

2008/10/16

Nice idea, but it's way too hard / fast at the moment? Perhaps putting in some levels that start a bit more easily would be a good idea?
davmacdavmac

2008/10/17

Wow, it is really hard. I thought the others were just being soft, until I tried it myself!
1montana1montana

2008/10/17

it's awesome
hassanhassan

2008/10/17

good idea, but what said shl:Locked? what does this mean?
TheJHTheJH

2008/10/17

Good idea, but a little bit too hard. Can you decrase the speed a little bit?
pollepolle

2008/10/17

When you export from Greenfoot, the export dialog has a checkbox named "Lock scenario". By default it is checked, but if you uncheck it, you can change the speed of the game on the gallery.
JL235JL235

2008/10/17

I didn't find it too fast, I found it really slow on my machine. But I do have a few suggestions: first my lives never went below 3 no matter how many times I died, it's quite annoying that you have to click three buttons (the dialog, run and restart) in order to restart the game after you've died and it'd be nice if you could move backwards too.
freddyfreddy

2008/10/17

I try to programm this(what you said)
freddyfreddy

2008/10/17

a new upload is comming soon!!! :-)
A new version of this scenario was uploaded on Sat Oct 18 08:15:25 UTC 2008
A new version of this scenario was uploaded on Sat Oct 18 08:20:35 UTC 2008
ickeicke

2008/10/18

good idea :) much fun
W.ReinfeldtW.Reinfeldt

2008/10/21

@ polle: Thank you, this was very helpful, because I just found out that the checkbox "Lock scenario" only exists in the English version of Greenfoot. Freddy apparently has set the language to German (in the configuration file bluej.defs). @ freddy: Stelle zum Exportieren die Sprache in \Greenfoot\lib\bluej.defs auf english, dann kannst du den Geschwindigkeitsregler in das Applet übernehmen.
mikmik

2008/10/21

The problem with the checkbox only available in the English version sounded very strange to me (that's not supposed to be like that!), so I just investigated. It is an unfortunate formatting problem. Because the German checkbox text is longer, on some systems with specific fonts, it will not fit into the dialogue box, and scroll down into an invisible area of the dialogue. (Unfortunately, the dialogue does not resize as it should.) The checkbox is there, just not visible. Fix: resize the Export dialogue manually (make it bigger). You should see the checkbox, even in German. We will attempt to fix this.
freddyfreddy

2008/10/21

Thank you!
A new version of this scenario was uploaded on Tue Oct 21 16:43:05 UTC 2008
A new version of this scenario was uploaded on Tue Oct 21 16:44:38 UTC 2008
freddyfreddy

2008/10/21

Thank you!
freddyfreddy

2008/10/22

please write me about what you think about this and maybe your ideas
mjrb4mjrb4

2008/10/22

Nice take on it, but I still find it a bit hard, even on the easy setting? Any chance of slowing it down a bit more? Or do I just need to speed up...
delmardelmar

2008/10/22

I agree. I only tried on the easy setting so far, and I never made it! I think easy should be a bit easier. I can get over the road and the track, but I fall into the water. Maybe the logs and water lilies could go more slowly.
delmardelmar

2008/10/22

I also think it would look nicer if the dialogue box when you get run over would not be a separate dialogue, but displayed inside your scenario (maybe together with the Reset button). Now I have to click twice (Okay in the dialogue, and then Reset) - then I could read the message and just click Reset...
A new version of this scenario was uploaded on Sun Oct 26 10:07:14 UTC 2008
freddyfreddy

2008/10/26

thanks for your comments, and now I know what yuo mean, delmar : I have a slowly computer and there it was easy. But when I was at the computer of my dad, it was hard to go to the tent! The problem with the dialoguewindow isn't there anymore!
delmardelmar

2008/10/26

Nice! Cool new opening sequence, and I like the handling of losing a life (without the separate dialogue box) much better too. And I finally got across! If you wanted to make it just a little bit harder (and more interesting), you could make the middle row of the cars go at a different speed (a little slower or faster than the other rows). Nice game.
t3hwookie90t3hwookie90

2008/10/29

Nice take on frogger. what you might want to do is change the movement so that when you press up or down the pig moves within a grid (each lane of traffic/each lillypod or log). and you might want to correct your spelling at the end. other than that very nice!
freddyfreddy

2008/11/1

I cannot programme so much this week, because we're writting 4 tests next week in school!
FRL!!FRL!!

2008/11/8

nice!!! freddy ;)
A new version of this scenario was uploaded on Sat Nov 08 20:49:08 UTC 2008
Prince NachoPrince Nacho

2008/11/12

I dont really like that gaem, just crap!!! Better my game i++
A new version of this scenario was uploaded on Fri Nov 14 17:32:35 UTC 2008
A new version of this scenario was uploaded on Sun Nov 16 18:54:14 UTC 2008
A new version of this scenario was uploaded on Sun Nov 16 18:55:13 UTC 2008
A new version of this scenario was uploaded on Sun Nov 16 18:55:56 UTC 2008
A new version of this scenario was uploaded on Sun Nov 16 18:59:05 UTC 2008
A new version of this scenario was uploaded on Sun Nov 16 18:59:46 UTC 2008
A new version of this scenario was uploaded on Fri Nov 21 16:54:05 UTC 2008
A new version of this scenario was uploaded on Fri Nov 21 17:43:04 UTC 2008
freddyfreddy

2008/11/21

come on! see the new version of Pigworld!!! x-) please write me, what do you think about this or what I have to do better (not the second level of stablehunt) ! x-)
delmardelmar

2008/11/21

The addition of the time limit is good. The hard level isn't very hard, though. Maybe the cars could be faster in this level (instead of more cars). Or you should have less time.
A new version of this scenario was uploaded on Fri Nov 28 16:22:56 UTC 2008
A new version of this scenario was uploaded on Fri Nov 28 21:07:20 UTC 2008
mikmik

2008/12/6

The stable hunt runs too fast for me. I had to slow it down to manage it...
freddyfreddy

2008/12/6

But you can change the speed in the speedline(or not?)
mjrb4mjrb4

2008/12/6

You can - but it's far neater if the game starts off at a usable speed, or if necessary adjusts the speed when you get to stable hunt so it's a bit slower. Relying on the user to change it to a speed that suits them really isn't the best way of doing things, since if you lock the scenario later and it's at the same speed it'll be pretty much unplayable!