A new version of this scenario was uploaded on Mon Jul 04 17:21:43 UTC 2011
--Even better collision detection
--Keyboard Controls!
-Move: Arrow keys (e.g. up, down, left, right)
-Sound On/Off: "s"
-Reset Level: "r"
-Pause: "p" Note: Must press "Run" on greenfoot to unpause.
-Change Difficulty: "," (i.e. "<") to reduce, "." (i.e. ">") to increase. (Think of a number line <--->).
Really difficult.
I like it =).
I have found one bug.If you set the bar to 100% than you can`t control the earth and the earth fly to one of the end of the map.
A new version of this scenario was uploaded on Thu Jul 07 03:01:36 UTC 2011
-Fixed gravity bug
-Improved keyboard input
-Improved pause/unpause function
You guessed it, more info in README.
I need concepts for other levels/features. I had an idea for Level 5: "Look's like you've got some competition..." There would be another planet like the one the user controls. It would have the same speed, mobility, etc and the same goals. It would try to stay away from larger planets and try to "eat" smaller planets, including the user's planet. Somewhat of a second player. The user would have to beat the other planet to the food, while avoiding the death that it might cause. What do you think? Ideas on implementation?
A new version of this scenario was uploaded on Sat Nov 05 16:29:27 UTC 2011
Smaller file size and thus, faster loading time.
Improved pause function.
More info in the README
2011/6/11
2011/6/23
2011/7/5
2011/7/5
2011/7/7
2011/7/12
2013/4/19