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Comments for ZombiePanic

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steven0784steven0784

2011/6/11

please leave me feedback and new ideas because i'm out of ideas :(
A new version of this scenario was uploaded on Sun Jun 12 17:17:25 UTC 2011 you are stranded after your chopper crashed in a zombie infested world. try and surivie as long as possible. you have no ammo in the beginning besides from your pistol so pick up drops to use your other guns wasd - move keys space-shoot q and e- are to switch weapons(hold down) r-reload mouse to aim drops S=shotGun ammo N=sniper Ammo F= freezeGun ammo R=RPG ammo M=machine Gun ammo Update -press F to place down a Wall to get more walls there is a new W drop -new enemy the witch -rounds are now included -attack Upgrades are include,drops look like a bullet
MattTMattT

2011/6/12

Instead of space, I prefer left-clicking to shoot.
A new version of this scenario was uploaded on Sun Jun 12 20:48:34 UTC 2011 new flamethrower press z to place mines
A new version of this scenario was uploaded on Sun Jun 12 22:56:41 UTC 2011 new zombie bosses every 5 rounds
steven0784steven0784

2011/6/12

BTW when you get ammo make sure you reload
ethanli888ethanli888

2011/6/12

ur graphics need a lot of work and u should change fire to mouse click
A new version of this scenario was uploaded on Mon Jun 13 16:03:35 UTC 2011 levels acually works and it is easier on beginning rounds
A new version of this scenario was uploaded on Tue Jun 14 01:22:20 UTC 2011 new menu system
A new version of this scenario was uploaded on Tue Jun 14 20:22:37 UTC 2011 sound has been added and also a gameOver screen
A new version of this scenario was uploaded on Tue Jun 14 21:04:01 UTC 2011 there were a few bugs that i fixed srry for the disturbance
A new version of this scenario was uploaded on Tue Jun 14 21:48:16 UTC 2011 one last fix and kinfe feature press c to use
A new version of this scenario was uploaded on Wed Jun 15 15:31:29 UTC 2011 uhmm fixed some bugs and kool stuff also if you want my code it is download able
A new version of this scenario was uploaded on Thu Jun 16 00:30:28 UTC 2011 larger size
A new version of this scenario was uploaded on Thu Jun 16 00:46:30 UTC 2011 larger screen
A new version of this scenario was uploaded on Thu Jun 16 01:22:59 UTC 2011 larger screen
A new version of this scenario was uploaded on Sun Jun 19 21:50:26 UTC 2011 freeze gun now makes the enemys into ice cubes
A new version of this scenario was uploaded on Sun Jun 19 23:26:16 UTC 2011 you can now burn your enemy with the flame thrower and fixed some sinper glitches
A new version of this scenario was uploaded on Sun Jun 19 23:56:26 UTC 2011 forgot to add drops to burnt zombies
A new version of this scenario was uploaded on Mon Jun 20 00:15:28 UTC 2011 fixed more glitches
A new version of this scenario was uploaded on Mon Jun 20 02:06:17 UTC 2011 zombies don;t turn when frozen or burnt
A new version of this scenario was uploaded on Mon Jun 20 21:16:11 UTC 2011 fixed a glitch where the health pack didn;t make a sound when you got it
A new version of this scenario was uploaded on Thu Jun 23 00:40:54 UTC 2011 new attack upgrade and defence upgrade cap you can only get 5 attack upgrade and defence upgrade and every pick up you get from there on is ammo for the gun your holding
A new version of this scenario was uploaded on Thu Jun 23 01:17:42 UTC 2011 a glitch with the amour it now will heal you if you have 5 amour
A new version of this scenario was uploaded on Thu Jun 23 19:10:26 UTC 2011 zombies Dmg and HP now depends on what level your on and i took off upgrade caps
A new version of this scenario was uploaded on Thu Jun 23 19:24:58 UTC 2011 fixed a glitch that nuke won;t always kill everything and mines will do 1000Dmg now
A new version of this scenario was uploaded on Thu Jun 23 19:47:05 UTC 2011
A new version of this scenario was uploaded on Fri Jun 24 04:05:50 UTC 2011 new run feature and new energy drop to refill it press v to run
A new version of this scenario was uploaded on Fri Jun 24 04:22:19 UTC 2011
A new version of this scenario was uploaded on Fri Jun 24 13:38:34 UTC 2011
A new version of this scenario was uploaded on Fri Jun 24 13:42:28 UTC 2011
A new version of this scenario was uploaded on Sat Jun 25 22:39:50 UTC 2011 the energy now acts like a regen shield for your character
A new version of this scenario was uploaded on Sat Jun 25 22:47:57 UTC 2011
A new version of this scenario was uploaded on Sat Jun 25 23:29:04 UTC 2011 now your energy can be increased and a new boss item has been made
A new version of this scenario was uploaded on Sat Jun 25 23:37:09 UTC 2011 fixed some errors
A new version of this scenario was uploaded on Sat Jun 25 23:45:22 UTC 2011 fixed some errors
A new version of this scenario was uploaded on Sun Jun 26 16:50:52 UTC 2011 new energy regen label and duke sounds added
A new version of this scenario was uploaded on Sun Jun 26 17:46:58 UTC 2011 sovled some of the lag problems
A new version of this scenario was uploaded on Thu Jul 21 22:14:40 UTC 2011 one last update to fix the speed
A new version of this scenario was uploaded on Thu Jul 21 23:52:34 UTC 2011 this is the last one update
A new version of this scenario was uploaded on Sat Jul 23 19:39:09 UTC 2011
JasonShaoJasonShao

2012/2/10

C'est impossible à gagner!
A new version of this scenario was uploaded on Wed Feb 29 00:30:58 UTC 2012
A new version of this scenario was uploaded on Wed Feb 29 20:55:08 UTC 2012
matt.milanmatt.milan

2012/3/2

i like the music, the controls, and the flow. try splitting this massive game into levels with (nunber of monster) limits which increment gradually. so much happens in level 1 that i am overwhelmed
A new version of this scenario was uploaded on Sun Apr 15 16:59:01 UTC 2012 high score
A new version of this scenario was uploaded on Sun Apr 15 17:32:56 UTC 2012 fixed alot of the lag