A new version of this scenario was uploaded on Fri Aug 12 19:16:18 UTC 2011
Lemmings demo
Use left mouse click to select abilities and lemmings to perform them.
Use right mouse click on lemming to track it.
Is this working for anyone else? It works fine for me when I'm working on it in greenfoot, but it's not showing up on the webpage for some reason. I'm trying to track down the issue.
A new version of this scenario was uploaded on Fri Aug 12 19:43:07 UTC 2011
Note: Don't try to use Greenfoot.setSpeed() in the constructor. It doesn't like that.
Yeah I fixed it. Actually, I had a file not found exception that somehow did not pop up before (I think it was a matter of case sensitivity). Also, calling Greenfoot.setSpeed() in the constructor made it die, but only in the .jar and browser versions.
A new version of this scenario was uploaded on Fri Aug 12 20:12:43 UTC 2011
Source code published. I just forgot to put it up before. There's a couple other levels in here and the "WaterSpawn" object that isn't in use in the demo because of memory issues. Go into Level3 class and uncomment if you want to see what it does.
A new version of this scenario was uploaded on Thu Aug 18 22:38:59 UTC 2011
Added new abilities, new levels, and level select. Not quite finished though, and there may be some bugs (hopefully not though)
A new version of this scenario was uploaded on Fri Aug 19 03:07:28 UTC 2011
Quick bug fix with the level select interface.
A new version of this scenario was uploaded on Thu Aug 25 22:05:37 UTC 2011
Added a few more levels. Added water (and the ability to drown in it). Tweaked a few aspects of collisions and menu selection.
More tutorial scenarios would be nice to learn to use all the Lemmings abilities, specially sandbox scenarios where we can't fail.
A new version of this scenario was uploaded on Sat Nov 12 20:19:24 UTC 2011
Added a few levels. Added modes of difficulty for each level (hard mode is REALLY hard). Last level is the same for all difficulties at the moment
A new version of this scenario was uploaded on Sat Nov 12 21:49:50 UTC 2011
Well aparently Greenfoot doesn't like when you have sound files buried two folders deep...sometimes. Also, the game should load a bit faster now as well since I cleaned up some really inefficient code while debuging this sound error.
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