Great idea for a game. The graphics are very nice now. I especially like the bubbles.
Seems a bit hard to navigate from side to side. Maybe you could gradually slow the ship down when no key is pressed?
A new version of this scenario was uploaded on Tue Nov 04 15:30:02 UTC 2008
hmm, i afraid if i add a countdown timer the game is too hard
i just thinking any pressure :D (sharks, moving blocks, volcano :D)
hmm, but the i put the countdown, but invisible (not have counter, bar and others) ^^
A new version of this scenario was uploaded on Thu Nov 06 11:24:38 UTC 2008
This is really getting good now. The more I play it, the more I like it. (I got to level 5!)
The sonar visual effects are really good, the sound is good, the bubbles look great, and it's a really good game idea.
That reminds me: I think they are showing "Das Boot" again on TV here soon... (Or should I rather watch "Red October"...?)
sonar inspired from, 360 degrees shoot i made in MiksAsteroid
background i made with paint.net
sound download at soundsnap.com
bubbles... eee.. paint.net
^^
yes ! level 2 was very "hard" :D
A new version of this scenario was uploaded on Sun Nov 16 06:22:42 UTC 2008
Finally got to download and try a few greenfoot games last weekend. Sonar Way has a lot going for it - good job! Looks like you've been working on it for a while. Not for anyone looking for a quick diversion though.
I'm not sure if it adversely affects the game, but in the sub(Vector other) method of the Vector class you've got a bug. It incorrectly calculates the length of the resultant vector:
this.length = Math.sqrt(dx*dx-dy*dy);
should be
this.length = Math.sqrt(dx*dx+dy*dy);
thx for seeing the source, hehe
but it has no effect since i didnt use that method anymore (i should delete it)
*the submarine movement is slippery as the result
A new version of this scenario was uploaded on 2019-03-27 03:32:38 UTC
Hi! It's me Keenan.
I've updated this scenario so it can be opened in the current version of Greenfoot!
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