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Utilize force vectors to expertly maneuver around obstacles and gravitational fields to get a hole-in-one! post your final stroke counts in the comments, I can usually get around 20.
I made this project last spring for an online game design in java class. My instructor never actually gave any feedback on it or response, just a grade, so I thought I would share it here to see what people think. I really like this idea and may revisit it in the future, utilizing some other game engine or even processing to get by some of the limitations of Greenfoot.
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