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Growing movers will eventually trap themselves. Click on body segments to split movers by creating a new head. Single heads get removed. Clicking on a head removes it and all of its body segments. Try to fill grids. The size of the grid increases by level.
Basically, the fewer the clicks, the better you did!
A few notes: first, try not to destroy blocks of segments that do not have holes in them; second, the smaller the snakes you create by clicking, the more growth you can usually achieve for the one click. Also, try to keep your blocks retangular, or at least without any singly wide inlets where a head can get into with no way out. It is a good situation, when you leave a single-wide circular path where the snake must continually run around it while growing until it fills the path.
Suprisingly enough, this scenario only uses two different actor classes; the Snake class for the Grid world, and the Button class for the Menu world.
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This scenario is a member of: Games by danpost
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