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Greenfoot back

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limefortheworld
limefortheworld presents ...

2011/10/26

Pixelhammer2k11

Attributions are given... But then the music is nuked to the grounds due to space constraints. (So the music player buttons will do nothing. However, one may still try it out by downloading the scenario and adding their own. Although changing the code isn't needed (asides from adding the music itself), proper notation of music being played requires only a minor code change. Check the MusicCommand() and started() functions to add annotations.)

Anyways, here's the current status of my new project, hopefully to be carried into different languages such as Python (via pygame) and C++ (via SDL/SPriG and other library) support. The core as I have it right now minimizes reliance on Greenfoot API as much as possible, and I have addded comments to help out neophytes. The key feature is the independent collision system that runs on rectangles and circles much like 2d fighter games.

New Features as of the moment
-Tooltips
-Additional Buffs
-Resources
-Item update: Press right click to remove items.
-Changes to the camera
-Capturable points

Next on the line
-Shops
-Moar collision boxes and animations

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Tags: with-source

open in greenfoot

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A new version of this scenario was uploaded on Wed Aug 01 23:53:18 UTC 2012 -Added movement and jumping -More collision boxes -Removed space background for some reason
A new version of this scenario was uploaded on Sun Aug 05 17:51:21 UTC 2012 -Fixed an issue with the referenceframe, with the core issue at Moveset -Added some preview UI -Allows for jumping while moving, hence more fluid movement controls
A new version of this scenario was uploaded on Wed Aug 22 02:30:18 UTC 2012 Regeneration and damage
A new version of this scenario was uploaded on Fri Aug 24 03:52:39 UTC 2012 Inventory and Items added. Press 1 to spawn a drinkable juice (Thrane Juice) that restores health when used, as well as granting a temporary regeneration bonus, and press 2 to spawn the Kylix Aetikos, which grants massive energy/mana regeneration. Kylix disappearing when "used" is intentional for the moment.
its cool
Thank you. Still have more work to do, but then the code is relatively free of Greenfoot API (asides sound and item placing, that is)
A new version of this scenario was uploaded on Wed Aug 29 22:34:54 UTC 2012 Added tooltips and additional items, also updated methods as to reflect on item effects that modify other stats, such as speed and maximum mana.
A new version of this scenario was uploaded on Wed Aug 29 23:52:50 UTC 2012 Quickfix: Health/Mana/Energy/Stamina/etc bars now accurately reflect maximum modification due to items.
A new version of this scenario was uploaded on Sun Sep 02 06:19:24 UTC 2012 Fixed a bug that led to indefinite air animation by changing the forceFrame method to actually change the image accordingly.
A new version of this scenario was uploaded on Wed Oct 17 03:30:15 UTC 2012 -Temporarily shut down spectator mode -Bar for capturable points present

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