Excellent environment to test these variables. Ha I like sending 1 against 20 and making him superior, and how they will close in on the 1 and return to formation if they succeed.
Whoops, I had unit vision set at 100, so they could attack at 205, but they could only see as far as 100 :P
And different attack types are more or less powerful against different types of armor types. For instance Piercing force is 25% less effective against Plate armor, and Blunt force is 25% more effective against Cloth armor.
A new version of this scenario was uploaded on Sat Nov 12 07:32:49 UTC 2011
Added a speed attribute to the units. Fixed some image issues
A new version of this scenario was uploaded on Sat Nov 12 07:40:41 UTC 2011
Increased Max Health
A new version of this scenario was uploaded on Sat Nov 12 08:20:07 UTC 2011
Increased Max Health
2011/11/12
2011/11/12
2011/11/12
2011/11/14