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Recent updates:
- some optimization (it now uses an array for heightmap, not much speed improvementh though)
- now you can use different sized images easily (by popular demand)
With all this 3D craze seem to be goin around
i didnt wanted to left behind, so here you go
I started on working this z-buffering thing,
but its very buggy (guess to make it work flawless
i would have to write my own polygon drawing code somehow
too bad i have no idea how to do that)
Move with
Q E - in Z
A D - in X
W S - in Y
Rotate
Arrow keys
X C (roll)
Space - reset
1 paint with dots
2 use lines instead
3 polygons (default)
new: 4 - 5 zbuffer (WIP)
experimental: 6-7 zbuffer with points using alpha (very slow)
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