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Comments for Zombies!

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A new version of this scenario was uploaded on Sat Dec 17 20:29:06 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 20:30:01 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 21:38:58 UTC 2011 Like all previous updates, nothing.
A new version of this scenario was uploaded on Sat Dec 17 22:32:14 UTC 2011 That white box is a car, press enter to get in it (and out of it).
A new version of this scenario was uploaded on Sat Dec 17 22:33:54 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 22:48:20 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 22:57:00 UTC 2011 Slowly regen'ing health
A new version of this scenario was uploaded on Sat Dec 17 23:14:19 UTC 2011 Press p to pause
A new version of this scenario was uploaded on Sat Dec 17 23:20:09 UTC 2011 Its now 800x600 instead of 1000x700 so that people with smaller screens can play it
A new version of this scenario was uploaded on Sat Dec 17 23:28:25 UTC 2011 adjusted scoreboard for 800x600
A new version of this scenario was uploaded on Sun Dec 18 11:49:21 UTC 2011 health packs!
A new version of this scenario was uploaded on Sun Dec 18 15:05:57 UTC 2011 Friends to help you kill the enemies, and newly spawned enemies won't damage you (for 30 act cycles, so not for long) - this is to prevent enemies spawning on you and insta-killing you. Also a bug fix relating to getting in the car
A new version of this scenario was uploaded on Sun Dec 18 15:43:03 UTC 2011 Modification to the friend's AI and also they can now die
A new version of this scenario was uploaded on Sun Dec 18 15:48:09 UTC 2011 Bug fix: The objective giver at the bottom of the screen would sometimes glitch and would get stuck on an objective
A new version of this scenario was uploaded on Sun Dec 18 15:58:46 UTC 2011 Bug fix: I thought I'd fixed this, but it should be fixed now, basically sometimes when you got in the car you'd get straight back out of it.
A new version of this scenario was uploaded on Sun Dec 18 16:19:12 UTC 2011 (Yet another) Bug fix
A new version of this scenario was uploaded on Sun Dec 18 16:36:11 UTC 2011
jdemshkijdemshki

2011/12/18

pretty fun once you get the hang of it. there are a lot of enemies though and they spawn really fast.
A new version of this scenario was uploaded on Sun Dec 18 23:00:27 UTC 2011
A new version of this scenario was uploaded on Sun Dec 18 23:08:10 UTC 2011 Objective Giver changes
A new version of this scenario was uploaded on Sun Dec 18 23:12:29 UTC 2011 Enemies take longer after spawning to hurt you
stufnumstufnum

2011/12/19

Big Fun! Especially the ranks =]
DutaDuta

2011/12/20

Thanks! :)
A new version of this scenario was uploaded on Fri Dec 23 16:30:58 UTC 2011 I can't remember if its up to date or not, so I figured I might as well put this up. This might not even be an update :L But yeah, I'm done with this game
A new version of this scenario was uploaded on Mon Jan 02 18:44:51 UTC 2012 Nukes :D Oh and I made health regen a lot faster, and to counter-act this I've increased the max number of enemies in the world at any one time to 35 (from 20)
A new version of this scenario was uploaded on Sat Jan 14 14:35:49 UTC 2012 Added a start screen
A new version of this scenario was uploaded on Sun Jan 15 00:55:36 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 01:46:06 UTC 2012 Choose your controls on the start menu.
A new version of this scenario was uploaded on Sun Jan 15 01:51:23 UTC 2012
DutaDuta

2012/1/15

That last update was because I'd forgotten about nukes, so there was no option to change the nuke control >.<
A new version of this scenario was uploaded on Sun Jan 15 23:38:18 UTC 2012 Bug fix, and also I added something in the bottom right that I'm going to have in most of my scenario's from now on.
A new version of this scenario was uploaded on Sun Jan 15 23:39:56 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 23:40:52 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 23:45:51 UTC 2012 Ignore the previous updates from today, its now back to how it was (but with the bug fix implemented)
A new version of this scenario was uploaded on Sun Feb 26 21:47:08 UTC 2012 improved pause function and xp bar more updates tomorrow if I get time
A new version of this scenario was uploaded on Sun Feb 26 23:31:08 UTC 2012 I realised I'd forgotten to add a screen that shows when the game is paused >.>