A new version of this scenario was uploaded on Sat Dec 17 20:29:06 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 20:30:01 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 21:38:58 UTC 2011
Like all previous updates, nothing.
A new version of this scenario was uploaded on Sat Dec 17 22:32:14 UTC 2011
That white box is a car, press enter to get in it (and out of it).
A new version of this scenario was uploaded on Sat Dec 17 22:33:54 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 22:48:20 UTC 2011
A new version of this scenario was uploaded on Sat Dec 17 22:57:00 UTC 2011
Slowly regen'ing health
A new version of this scenario was uploaded on Sat Dec 17 23:14:19 UTC 2011
Press p to pause
A new version of this scenario was uploaded on Sat Dec 17 23:20:09 UTC 2011
Its now 800x600 instead of 1000x700 so that people with smaller screens can play it
A new version of this scenario was uploaded on Sat Dec 17 23:28:25 UTC 2011
adjusted scoreboard for 800x600
A new version of this scenario was uploaded on Sun Dec 18 11:49:21 UTC 2011
health packs!
A new version of this scenario was uploaded on Sun Dec 18 15:05:57 UTC 2011
Friends to help you kill the enemies, and newly spawned enemies won't damage you (for 30 act cycles, so not for long) - this is to prevent enemies spawning on you and insta-killing you.
Also a bug fix relating to getting in the car
A new version of this scenario was uploaded on Sun Dec 18 15:43:03 UTC 2011
Modification to the friend's AI and also they can now die
A new version of this scenario was uploaded on Sun Dec 18 15:48:09 UTC 2011
Bug fix: The objective giver at the bottom of the screen would sometimes glitch and would get stuck on an objective
A new version of this scenario was uploaded on Sun Dec 18 15:58:46 UTC 2011
Bug fix: I thought I'd fixed this, but it should be fixed now, basically sometimes when you got in the car you'd get straight back out of it.
A new version of this scenario was uploaded on Sun Dec 18 16:19:12 UTC 2011
(Yet another) Bug fix
A new version of this scenario was uploaded on Sun Dec 18 16:36:11 UTC 2011
A new version of this scenario was uploaded on Fri Dec 23 16:30:58 UTC 2011
I can't remember if its up to date or not, so I figured I might as well put this up. This might not even be an update :L But yeah, I'm done with this game
A new version of this scenario was uploaded on Mon Jan 02 18:44:51 UTC 2012
Nukes :D
Oh and I made health regen a lot faster, and to counter-act this I've increased the max number of enemies in the world at any one time to 35 (from 20)
A new version of this scenario was uploaded on Sat Jan 14 14:35:49 UTC 2012
Added a start screen
A new version of this scenario was uploaded on Sun Jan 15 00:55:36 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 01:46:06 UTC 2012
Choose your controls on the start menu.
A new version of this scenario was uploaded on Sun Jan 15 01:51:23 UTC 2012
That last update was because I'd forgotten about nukes, so there was no option to change the nuke control >.<
A new version of this scenario was uploaded on Sun Jan 15 23:38:18 UTC 2012
Bug fix, and also I added something in the bottom right that I'm going to have in most of my scenario's from now on.
A new version of this scenario was uploaded on Sun Jan 15 23:39:56 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 23:40:52 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 23:45:51 UTC 2012
Ignore the previous updates from today, its now back to how it was (but with the bug fix implemented)
A new version of this scenario was uploaded on Sun Feb 26 21:47:08 UTC 2012
improved pause function and xp bar
more updates tomorrow if I get time
A new version of this scenario was uploaded on Sun Feb 26 23:31:08 UTC 2012
I realised I'd forgotten to add a screen that shows when the game is paused >.>
2011/12/18
2011/12/19
2011/12/20
2012/1/15