A new version of this scenario was uploaded on Fri Apr 06 10:56:19 UTC 2012
added enemy (weak opponent)
added attack -space-
A new version of this scenario was uploaded on Fri Apr 06 17:03:35 UTC 2012
lots of unfineshed stuf
please suggesst idears and code idears(cleanup)
score
I saw you doing this in your code:
[code]World world;
world = getWorld();
world.dosomething;[/code]
This could be better by doing this:
[code]getWorld().dosomething;[/code]
This uses less memory, because we're not creating variables that have to be stored in your memory. It wouldn't be that much code that you use less when you do it on my way, but it's always better to don'use more memory than you need to.
I hope this helps.
A new version of this scenario was uploaded on Fri Apr 06 19:58:20 UTC 2012
added enemy
=TheNinja
tracker
TArking
A new version of this scenario was uploaded on Sun Apr 08 14:30:34 UTC 2012
slower gameplay
A new version of this scenario was uploaded on Mon Apr 09 10:02:34 UTC 2012
readded end again!!
boss killable
new attack ==arrow== press space
old attack is gone
A new version of this scenario was uploaded on Mon Apr 09 10:21:22 UTC 2012
no key control
new lvl now 5
A new version of this scenario was uploaded on Mon Apr 09 10:48:34 UTC 2012
new boundrys
Tip: use the new Highscore APIs in Greenfoot 2.2.
I wrote a course about upgrading your skills to Greenfoot 2.2, you can download it here:
http://www.2shared.com/document/fK0wPwlQ/Learning_Greenfoot_22.html
This comes in handy when you want to take full advantace of the new Greenfoot 2.2 features
but the bosses skin will deteriate as it loses health but im having a bit of trouble changing the skin
ps i spent half an hour making hte skins lol :{)
A new version of this scenario was uploaded on Mon Apr 09 14:50:30 UTC 2012
boss has more health
new counter
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