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trying to make an array of images with slightly varying values, to initialize before the game starts, to experiment with pre-loading assets.
4/26/2012
-fixed a heap overflow error (had an addobject in world.act spawn a million objects)
-squares now blink (using setAlpha instead of setTransparency, took some workaround)
//trying to reproduce some visuals from an old snes game
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2012/11/10