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nccb
nccb presents ...

2012/5/17

Pathfinding

This scenario uses a fairly dumb brute-force search to find all the paths around a grid world (with no diagonal movement). For an explanation, see this blog post: http://sinepost.wordpress.com/2012/05/17/finding-your-way-around/

Run the scenario and then move your mouse over a square to see all the shortest paths to that square.

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GazzzahGazzzah

2012/5/17

Nicely done!
matt.milanmatt.milan

2012/5/18

it's easy to see how useful this is for ai actor movement logic but i wonder what other applications it may have. very interesting stuff
MatheMagicianMatheMagician

2012/10/7

I used your pseudo code to develop my tower defense game. Your blog is awesome! Very nice way of doing it.
MatheMagicianMatheMagician

2012/10/7

The pathfinding I mean.

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