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You can use this to play noughts and crosses (tic tac toe)
in any amount of dimensions (right now, only 4 fit on the screen) of any size
(you don't really want to go above 4 or 5). Please make more AI's for this!
If we get enough, there will be a tournament, but we need at least 3 more.
UPDATE 1/2/09:
No noticable changes, but I did get an n-dimensional coordinate system working.
UPDATE 2/2/09:
Same as last time, but now the coordinate system really does work
UPDATE 9/2/09:
Now with win detection! When someone wins, the outlines of the winning cells should turn red.
UPDATE 9/2/09 again:
This is not a double post - I added ai support. No actual ai yet, but feel free to make your own.
Just implement the AI interface and edit lines 45 or 46 in GameKeeper and line 27 in NDOXWorld.
Don't forget to share your ai's!
UPDATE 12/02/09:
Now with an AI!
Optimised some stuff.
Next up: GUI with grid size and ai chooser.
UPDATE 16/02/09:
Added GUI with AI and grid size chooser.
Ability to import custom AIs from .class files! Please use correct constructor as commented in AI interface.
WARNING: Remember not to start a game with 0 dimensions!
UPDATE 27/03/09:
Ack, finally got around to fixing some gui bugs,
and added new, smarter ai. I guess this will be as close as it gets to being finished.
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This scenario is a member of: Reusable actors & support classes
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