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Greenfoot back

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spyguts97
spyguts97 presents ...

2012/7/15

Polygon Shooter

Note: Looks like I won't be able to update this for a while. Greenfoot program is not working well. So I won't do anything until I get some support from the greenfoot guys.

RECOMMENDED: Download the .jar file!!

https://sites.google.com/site/spyguts97games/polygon-shooter

Use your mouse to click on the menu text. Click the HELP button to see how to play.

Current features:
- 12 waves each with its own boss
- 9 equipable weapons, 2 auto-equipped weapons

What I plan to do in the future:
- 3 sectors - 10 waves each (total of 30 LEVELS!)
- More weapons and upgrades
- (Maybe) a survival mode

Well, what are you waiting for the thing to load for?
It's faster to download from the link below!!
Download the .jar file here: https://sites.google.com/site/spyguts97games/polygon-shooter

8435 views / 23 in the last 7 days

7 votes | 0 in the last 7 days

Tags: game shooter shoot em up polygon vertical

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A new version of this scenario was uploaded on Fri Jul 20 18:38:14 UTC 2012 Fixed bug where the health counter didn't change when hit Changed the weaponry of the bosses Updated the sound for the player's machine guns Changed the .wav sound files to .mp3 to reduce overall file size Fixed a bug where the upgraded missile doesn't do upgraded damage. NEW weapons - a shotgun-like weapon, a minigun, and micro missiles Changed code involving object collisions Increased damage of player's missiles NEW level 7 - new enemies, new boss, and new midboss
A new version of this scenario was uploaded on Fri Jul 20 21:18:11 UTC 2012 Managed to reduce file size.
A new version of this scenario was uploaded on Fri Jul 20 21:38:37 UTC 2012 Final and minor version 0.3.1 changes
A new version of this scenario was uploaded on Mon Jul 23 18:04:38 UTC 2012 @0.3.2 * > NEW equipment: * - ion scanner - displays boss health in number form * - missile pods - fire missiles at high speeds * - auto turret gun - auto-targeting gun * NEW level 8: new enemies, new boss, and new midboss * Slightly shifted the text in the shop * Modified the buttons so that they are easier to press. * Added more dev mode features. * Fixed some collision bugs * Fixed several bugs regarding the shop
A new version of this scenario was uploaded on Thu Jul 26 20:19:19 UTC 2012 * @0.3.3 * > Fixed level 8's midboss image * > Modified orange triangular enemy's weapons * > Increased brown hexagonal enemy's speed and slightly reduced its health * > Fixed some collision bugs * > Edited the player's image * > NEW level 9: new enemy, new boss and midboss * > NEW level 10 (final) new enemies, and final boss for sector A
Game/maniacGame/maniac

2013/5/2

really cool
A new version of this scenario was uploaded on Thu May 23 00:02:37 UTC 2013 * @0.4.0 * > Back from the dead * > Added new initiation screen * > NEW sector B level 11: new enemies, new boss * > Improved Zeta Minigun (no overheating, random scattering of bullets, upgrade increases accuracy) * > Changed "Sector A" selection to "Conquest" * > Slightly modified the player's and level 9 boss's explosion pattern * > Change the game dialog box after the player's death or after the boss's death to appear behind all objects * > Slightly modified enemy 5's (square enemy's) weapons * > NEW weapon: Dual plasma guns - double damage to shields, upgrade shoots 3 instead of 2 * > Code cleanup * > Replaced level 10's background music * > Slightly modified title screen * > Enemy 1c's (orange laser enemy's) image is now orange. *
A new version of this scenario was uploaded on Thu Jun 13 17:37:02 UTC 2013 * @0.4.1 * > Increased rate of fire for Dual plasma guns * > Rewrote code for powerups and bonus ships * > Added an animation for powerups * > Added bonus ships to level 11 * > New look to the boss health indicator (ion scanner) * > Added health indicators to level 10's boss's arms * > The Ion Scanner now displays the boss's name. * > NEW weapon: Automatic plasma gun - similar to automatic turret gun, upgrade allows plasma to follow targets * > Removed Enemy17 (tracker) from practice mode * > Added the "Big Bad Baws" to practice mode * > Implemented health bars and shield bars for the player * > Slightly changed the shop - now you must click "Manage Equipment" before going to "Start New Wave" * > Fixed corrosive damage bug (IllegalStateException, occurs when dying) * > Redesigned level 1's "Big Bad Baws" image * > Redesigned enemy 5's (square) debris image * > Modified the title screen * - Background music won't restart upon pressing the "back" button. * - The "reset" button now only appears on the main title screen. * > Fixed collision issue with Boss 5 ("The Dominator") * > Slightly increase Enemy 16's (pacman-looking enemy) health * > Improvements to the equipment vendor * - New shortcut keys: left/right arrows change pages and enter key jumps to "Manage Equipment" and starts new wave. * - Improved grammar and changed false information. * - Decreased price of Dual plasma guns * > NEW sector B level 12: new enemies, new boss * > Improved Multi-Shot Flinte * - Does more damage close range * - Bullets randomly tilt * > Bosses now appear under the game over text box.

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herusaputra SPower Kartoffelbrot Busch2207 Yongjoon 143_145 Game/maniac