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I was recently asked how my particle emitter worked on my game Bounce. This is a quick re-write of what it pretty much is.
It has some cool features which can reduce the GC been called as often.
* Cached colored particles (Current color)
* Recycled inactive particles instead of constantly creating new ones.
* Basic physics, could be improved.
Also please note I've squished some classes together, they're easy to redo so they have their own class.
Hope you enjoy and I look forward to seeing it used in some scenarios.
If you use it please post the link of the scenario below so I can see it in action.
Thanks :)
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This scenario is a member of: sfx (special effects)
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