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GregC246
GregC246 presents ...

2012/9/15

GloPong

A revised version of classic Pong- Use your paddle to defend your side of the arena while collecting powerups to sabotage the other side!

Controls-
Red paddle: A and D
Blue paddle: Left and right arrow keys
Press P to pause

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1 vote | 0 in the last 7 days

Tags: game physics pong glow

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gusbus123gusbus123

2012/9/16

when u get the power up, the one that has a picture of like a ball, the ball disapears when u hit it.
GregC246GregC246

2012/9/16

@Gusbus123: That's because it's an invisibility powerup!
GregC246GregC246

2012/9/16

But it is still partially visible if you look closely.
gusbus123gusbus123

2012/9/16

oh. u cant see it at all, except for when it bounces and barely in the middle, u should make it so its color is like blinking as it moves or something easier to see so its not completely invisible. but its a great game ::)
fireandlcefireandlce

2012/9/16

Very cool. But when going against the AI, the invisible ball power-up doesn't really help you against them cause they know where it is regardless. In multiplayer, that'd be awesome!
GregC246GregC246

2012/9/16

@fireandice: Yes, I am aware of that. In the next update, I'll make it hinder the AI somehow.
gusbus123gusbus123

2012/9/17

btw u should change the keys to w-s and UP-DOWN, it would make a bit more sense that way. :)
GregC246GregC246

2012/9/17

I don't know, I like it on the sides because that way you can use two fingers easily instead of moving one finger back and forth. But I will probably add an option for it.
danpostdanpost

2012/9/18

You could allow all four keys 'w', 'a', 's', and 'd' active for the one player and all four of the arrow keys active for the other player. Just use something like [code]if (Greenfoot.isKeyDown("w") || Greenfoot.isKeyDown("a"))[/code]for each combination of keys (I am not sure if those two particular keys are a matching combination of keys; I was just trying to show the code format here).
A new version of this scenario was uploaded on Tue Sep 18 19:39:53 UTC 2012 Now able to use up/down/w/s for controls, and invisibility powerup slows down AI. Also fixed a bug where a powerup would continue indefinitely.

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