Incidentally, what was the motive for changing w to p? It just seems to make it a bit harder, before you could control all the movement with one hand rather than keep reaching over.
I like the bomb explosions! It took me a while to get used to how the controls work though - maybe you should remove the old instructions from the description? Also, at the moment the enemy missiles just slide across the top when they get there - a simple
if(getY()==0){getWorld().removeObject(this)}
in the end of the missiles' act method should be enough to let them appear to leave the top of the screen.
But then I do quite like the fact they do turn round & follow you again...
...Or even better, you could track the location when the missiles went out of the world, and then put them back in when the came within the boundaries again ;)
I had a feeling there was a support class around somewhere that did this, but I can't find it quickly. I might write one at some point if someone hasn't already... shouldn't be that difficult :)
thanks ! i uploaded the new explosion.
yes, for while maybe i should handle this with your code (destroying the missile) :D
yes, somekind of "unrealistic"
naaah, thats what i think mjrb4 ! :D the Vector class give its own x and y, i just work on the "display" ;)
sure, the Vector class, and the SmoothMover class
Should i add a Heat class ? (so the missile seek heat, not the jet :D)
A new version of this scenario was uploaded on Tue Mar 10 14:34:43 UTC 2009
awsom the only thing i can ask is can you be destroyed other than hitting the ground?
other than that and a glitch with my computer vs. the missles its great
also p.s. can you get them to move? would increase difficulty XD
i noticed that the missles hurt the buses as well as the plane u may wanna change it to where they dont because they die by their own missles all the time plus a question does the shrapnel hurt the buses cause they just seem to randomly explode...... sorry for so many comments
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