Slight bug (sorry, I'm a right pain with pointing these out!) but after the ball came off the left hand high ledge and hit the bottom of the circle once it sort of skimmed around it instead of bouncing off.
Very nice physics! Seems a little too bouncy against the bottom edges sometimes, when the balls seem to be traveling quite slowly beforehand. You could extend it to have some surfaces that are very bouncy (like the obstacles in the middle of a pinball game) and some which are less so (solid objects, as some areas of the boundary might be) - but that really depends on the nature of the game (I'm not a big pinballer myself...)
The szenario looks real great but I don't realy get how the balls bounce.
I'd like to use something like this in my worms szenario but I can't understand the code. Isn't there an easyer way to make objects bounce off?
Hi, nice "game" I'm using this code for my Pinball game but I got one major problem, I can't figure out how to let the ball bounce back from my "Paddle.class" do you got any idea? Thanks in advance!
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