she was already dead. this guy doesnt make any sense. did you see his account? hes 11 years old with dragon porn. this guys parents are obviously pedophiles. there was this old pedophile who would show his kids dragon porn for there whole lives. bet this guy is a victim... sorry bro, hope you can turn your life around
@Dragonslayer114 original comment
That is because I have not yet implemented a method for you to beat the enemy. You will be able to defeat the enemy in other ways other than beating it to the food.
A new version of this scenario was uploaded on Thu Oct 25 23:03:40 UTC 2012
+Inactive player AI overide
A new version of this scenario was uploaded on Fri Oct 26 02:25:45 UTC 2012
+A look into the future
*The AI's are not meant to fight eachother
A new version of this scenario was uploaded on Sat Oct 27 04:01:59 UTC 2012
*Optimizing code
When optimizing the code, i found that I could remove the method to remove the food yet it still removes the food when the snakes touch it. If anyone would like to take a look please do. I would love to know why it is still removing the food.
remove the act method in the food class and add this to the eat method of the enemy and the player:
getWorld().removeObject(food);
put it at the end of the if call.
A new version of this scenario was uploaded on Sat Oct 27 17:52:00 UTC 2012
*Fixed food issue
*Modified snake AI
A new version of this scenario was uploaded on Wed Oct 31 04:05:02 UTC 2012
+FPS meter
*Decreased body segments due to lag
*added Red AI difficulty (EASY)
A new version of this scenario was uploaded on Wed Nov 07 06:44:26 UTC 2012
*Level system
+8 New levels
+Animated armour effect
-Red AI difficulty settings
*Cleaned code for future use
+Some documentation
A new version of this scenario was uploaded on Thu Nov 08 00:58:32 UTC 2012
+Announcments
+Blood effect
@Shazam currently there is no way to win or loose. I am first working on perfecting what I have then implementing an objective.
A new version of this scenario was uploaded on Sat Nov 10 04:34:52 UTC 2012
+Working armour
+Game reset
+Game Pause
+Winning announcment
A new version of this scenario was uploaded on Sat Nov 10 05:26:37 UTC 2012
+Armour meter
*Fixed red snake wondering
A new version of this scenario was uploaded on Sat Nov 10 18:37:45 UTC 2012
+Countdown start
+Menu
A new version of this scenario was uploaded on Sat Nov 10 18:54:25 UTC 2012
-Removed auto start due to bugs
A new version of this scenario was uploaded on Sun Nov 11 02:12:08 UTC 2012
+Animated Menu
A new version of this scenario was uploaded on Sun Nov 11 03:36:27 UTC 2012
*Main menu
A new version of this scenario was uploaded on Sun Nov 11 04:05:40 UTC 2012
+Sound to countdown
A new version of this scenario was uploaded on Sun Nov 11 04:25:34 UTC 2012
+Sound to food
*fixed typo
A new version of this scenario was uploaded on Sun Nov 11 18:29:42 UTC 2012
+Collitions on main menu
+Background music
+Mute button
A new version of this scenario was uploaded on Mon Nov 12 06:48:47 UTC 2012
*Cleaned Announcer
A new version of this scenario was uploaded on Mon Nov 12 23:17:13 UTC 2012
+Player Hub
+Enemy Hub
-Player Health
-Enemy Health
*Balanced armour slightly
@PoleBro764 I would, but she doesn't really say it in the tone i desire, and the voice over is copy written. :/
A new version of this scenario was uploaded on Tue Nov 13 04:22:43 UTC 2012
+n Player selection
+MainMenu saves variables
+Play tells you what you are missing
+Difficulty effects red snake
A new version of this scenario was uploaded on Tue Nov 13 05:27:22 UTC 2012
*Fixed play button
*Modified enemy armour bassed on difficulty
A new version of this scenario was uploaded on Tue Nov 13 05:35:25 UTC 2012
*Medium enemy is slightly easier
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