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A new version of this scenario was uploaded on Mon Dec 17 22:03:16 UTC 2012 Now we have a boss, but no endgame yet.
A new version of this scenario was uploaded on Tue Dec 18 23:56:27 UTC 2012 we now have player health, (4) a better boss, and an end of the game.
A new version of this scenario was uploaded on Wed Dec 19 00:56:28 UTC 2012 my voice!!! (I sound weird because I'm sick)
A new version of this scenario was uploaded on Wed Dec 19 02:05:08 UTC 2012 stuff has been fixed.
Game/maniacGame/maniac

2012/12/30

cool stuff bro!
solokehsolokeh

2012/12/31

@Game/maniac thanks, any suggestions for improvement past polishing up, tuning difficulty, making more weapons, etc?
A new version of this scenario was uploaded on Fri Jan 11 19:19:17 UTC 2013 Blood, Gibs, stuff, this game is much better looking now, i'll fix the gibs glitch soon.
A new version of this scenario was uploaded on Fri Jan 11 19:22:20 UTC 2013 Blood, Gibs, stuff, this game is much better looking now, i'll fix the gibs glitch soon.
A new version of this scenario was uploaded on Fri Jan 11 19:24:25 UTC 2013 with source
A new version of this scenario was uploaded on Fri Jan 11 23:45:05 UTC 2013 ground texture finally replaced, new blood (by my friend Cameron) and gun shells, all of which are unfinished, but they will be fixed soon.
A new version of this scenario was uploaded on Sat Jan 12 01:05:01 UTC 2013 some textures improved
A new version of this scenario was uploaded on Sat Jan 12 23:12:40 UTC 2013 made it a bit less gory
OxyOxy

2013/1/13

Great game, only sugestion i would have to to make the game realize when your dead, so that it will end the game. and perhaps a way to keep score? perhaps over time make stronger zombies.
solokehsolokeh

2013/1/13

will do, thanks bro.
A new version of this scenario was uploaded on Sun Jan 13 22:13:45 UTC 2013 new gun sound, player spurts blood when hit.
solokehsolokeh

2013/1/13

I was just wondering, is anyone experiencing lag on this game? If not I may add a few more animation effects.
Game/maniacGame/maniac

2013/1/13

no lag
A new version of this scenario was uploaded on Mon Jan 14 21:50:44 UTC 2013 lot's of stuff is updated, fixed some textures, with help from cameron again.
solokehsolokeh

2013/1/14

beware the random zombie spawn after 10 kills.
A new version of this scenario was uploaded on Tue Jan 15 17:29:13 UTC 2013 changes to many textures, all made by the user 3DCameron. game needs more polish, which is coming soon.
solokehsolokeh

2013/1/15

new Zombies coming soon.
A new version of this scenario was uploaded on Tue Jan 15 19:13:25 UTC 2013 3dCameron made a ton of changes to the blood, and wrote lots of code. made the player turn towards the mouse all the time. blood is now randomly chosen from 5 textures upon death.
A new version of this scenario was uploaded on Tue Jan 15 20:07:14 UTC 2013 New win screen, made by 3dCameron, but it's still a WIP.
BradHBradH

2013/1/16

Really cool!
A new version of this scenario was uploaded on Thu Jan 17 16:31:16 UTC 2013 The 3dCameron Update :) -Changed the name to Zombie Slaughter. - Added a main menu. - Added a non-functional, WIP controls menu. - Added a non-functional placeholding exit button. - Changed the voiceover to text on the menu. - Added a visible health system, and increased the ammount of hit points required to die by one. - Added a death screen, and both the win screen and death screen send you back to the main menu aftor a short period of time. - Bug Fixes (And probably added a whole lot more!) Have any suggestions for more features? Want to report a bug? Tell us in the comments below. Upcoming features: - Working controls menu and exit button. - Multiple levels. - A score system and the ability to buy new items and health. - Mines to replace the overpowered RPG. - Misc. Improvements. Keep on playing! -3dCameron
PoliPoli

2013/1/18

cool!!
A new version of this scenario was uploaded on Fri Jan 18 21:01:12 UTC 2013 stuff, mines, more stuff, mine counter.
3dCameron3dCameron

2013/1/18

For anyone wanting a more detailed description to build upon solokeh's... wonderful patch notes, here you go: - Added finite sprint. - Added a sprint bar that charges back up when not sprinting. - Added randomly spawning mines that spawn every seven kills and can be picked up. - Added mines that can be placed by pressing space. These replace the RPG, but do not affect the boss. - Added a mine counter at the top of the screen. - More tweaks and fixes.
solokehsolokeh

2013/1/18

friggin' glitches, sorry about the bugged mine counter being dysfunctional.
A new version of this scenario was uploaded on Fri Jan 18 21:21:39 UTC 2013 fixed the counter. Killed it with FIRE!!!
A new version of this scenario was uploaded on Fri Jan 18 23:41:02 UTC 2013 sorry, forgot to post with-source last time.
3dCameron3dCameron

2013/2/7

I have re-uploaded Zombie Slaughter under my account, as Solokeh is no longer working on it. Here is the link: http://www.greenfoot.org/scenarios/7472