@Game/maniac thanks, any suggestions for improvement past polishing up, tuning difficulty, making more weapons, etc?
A new version of this scenario was uploaded on Fri Jan 11 19:19:17 UTC 2013
Blood, Gibs, stuff, this game is much better looking now, i'll fix the gibs glitch soon.
A new version of this scenario was uploaded on Fri Jan 11 19:22:20 UTC 2013
Blood, Gibs, stuff, this game is much better looking now, i'll fix the gibs glitch soon.
A new version of this scenario was uploaded on Fri Jan 11 19:24:25 UTC 2013
with source
A new version of this scenario was uploaded on Fri Jan 11 23:45:05 UTC 2013
ground texture finally replaced, new blood (by my friend Cameron) and gun shells, all of which are unfinished, but they will be fixed soon.
A new version of this scenario was uploaded on Sat Jan 12 01:05:01 UTC 2013
some textures improved
A new version of this scenario was uploaded on Sat Jan 12 23:12:40 UTC 2013
made it a bit less gory
Great game, only sugestion i would have to to make the game realize when your dead, so that it will end the game. and perhaps a way to keep score? perhaps over time make stronger zombies.
A new version of this scenario was uploaded on Mon Jan 14 21:50:44 UTC 2013
lot's of stuff is updated, fixed some textures, with help from cameron again.
A new version of this scenario was uploaded on Tue Jan 15 17:29:13 UTC 2013
changes to many textures, all made by the user 3DCameron. game needs more polish, which is coming soon.
A new version of this scenario was uploaded on Tue Jan 15 19:13:25 UTC 2013
3dCameron made a ton of changes to the blood, and wrote lots of code. made the player turn towards the mouse all the time. blood is now randomly chosen from 5 textures upon death.
A new version of this scenario was uploaded on Tue Jan 15 20:07:14 UTC 2013
New win screen, made by 3dCameron, but it's still a WIP.
A new version of this scenario was uploaded on Thu Jan 17 16:31:16 UTC 2013
The 3dCameron Update :)
-Changed the name to Zombie Slaughter.
- Added a main menu.
- Added a non-functional, WIP controls menu.
- Added a non-functional placeholding exit button.
- Changed the voiceover to text on the menu.
- Added a visible health system, and increased the ammount of hit points required to die by one.
- Added a death screen, and both the win screen and death screen send you back to the main menu aftor a short period of time.
- Bug Fixes (And probably added a whole lot more!)
Have any suggestions for more features? Want to report a bug? Tell us in the comments below.
Upcoming features:
- Working controls menu and exit button.
- Multiple levels.
- A score system and the ability to buy new items and health.
- Mines to replace the overpowered RPG.
- Misc. Improvements.
Keep on playing!
-3dCameron
For anyone wanting a more detailed description to build upon solokeh's... wonderful patch notes, here you go:
- Added finite sprint.
- Added a sprint bar that charges back up when not sprinting.
- Added randomly spawning mines that spawn every seven kills and can be picked up.
- Added mines that can be placed by pressing space. These replace the RPG, but do not affect the boss.
- Added a mine counter at the top of the screen.
- More tweaks and fixes.
2012/12/30
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2013/1/13
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2013/2/7