Duta, Since your granting wishes, is it possible to make it so that one can grab and move the tie down points? Where/how is the "viscosity" effect implemented? I think it's too "stiff" now.
Thanks again for the contribution.
Just woken up so it make take longer than normal, but sure. Look at the "drag" variable in the particle class. By the way, this code is fairly old and uses a lot of things which are "bad", such as public variables. I'll clean up the code in this update (as well as adding click&dragging)
A new version of this scenario was uploaded on Thu May 30 11:59:15 UTC 2013
Rewritten the code to try and make it easier to read. It no longer has as many "bad practice"s and I've added a fair amount of comments to make the source more readable. I haven't added click&dragging yet, because I want to go game, but I have improved the texture rendering code.
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