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Here are what each square represents and the controls:
Color - Drum Component - Key
Red - First Crash - Q
Orange - Second Crash - W
Light Orange - First Ride - Y
Yellow - Second Ride - U
Green - Closed Hi-hat - E, R
Light Green - Opened Hi-Hat - T
Light Blue - Snare - S, D
Blue - First Tom - F, G
Dark Blue - Second Tom - H, J
Purplish Blue - Third Tom - K, L
Purple - Floor Tom - ; , '
Grey - First Bass - Z
Light Grey - Second Bass - X
You're probably thinking this game's so easy to code that it took me a day to do all the work, but it actually took me a long time. The whole process was so frustrating that I kind of stopped towards the end - I was supposed to add a legend which can be toggled on and off but I didn't really get around to doing that. Anyway, enjoy!
Programmed by Jeffrey Yeung
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This scenario is a member of: CIS-May-2009, Art, Patterns and Music
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2009/5/22
2009/6/16