Thanks for the nice comments. And sorry DoctorProfessorYoshi, but I don't know what you mean. To all users: Comment in english or german please, my Klingon is tooooo bad.
The Kartoffelbrot is out!
My second comment was in wookie. I also speak goa'uld, ewok and hutt. I'm currently learning ancient and vulcan. I'm also trying to find a way to learn judoon.
The DoctorProfessor is out!
Oh, and I was actually saying "your game does not work" I could not find the repective word for "game" in klingon so I used thing instead. The game wouldn't load.
The DoctorProfessor is out!
Wanted to update. I have finished the first boss and the first level of chapter two. I have also added the ability to change the volume of music and sound and I've changed the design. But before the upload was finished Greenfoot said:,, Upload failed: The scenario is too large." °~°
A new version of this scenario was uploaded on Fri Jul 19 12:04:16 UTC 2013
-first boss
-level 1 of chapter 2
-ability to regulate volume
-design changes
Thank you. After a Long pause I will try to implement the Tiger 2 today or in the next week. Painting the image takes long. I use screenshots from World of Tanks therefore.
Yes, I know that problem. I don't know, why it exists. If you want you can help me to find it. But don't scare (the code is a bit ugly, because it's my first project). The 2 images for Tiger 2 are finished now.
A new version of this scenario was uploaded on Mon Sep 30 16:07:05 UTC 2013
-NEW TANK: TIGER II
-some button improvements
-hopefully tank saving bug fixed
Ok the bug is there again. I don't get it.
To all: You can see, that the first String is "disabled", when you open "get data" on top. What does it mean?
A new version of this scenario was uploaded on Mon Sep 30 16:55:24 UTC 2013
NEW TANK: TIGER II
button improvements
fixed saving bug
A new version of this scenario was uploaded on Tue Oct 01 16:06:11 UTC 2013
fixed Tiger II bug
A new version of this scenario was uploaded on Thu Oct 03 09:04:12 UTC 2013
smoother moving (implemented double values for coordinates, so shooting will be smoother, too)
Thank you!
The Tower class needs an object of the body in the constructor to be created. So the body is saved in the Tower, so that the Tower can get the coordinates of the tower. It is like this:
public class Tower{
private Body tank;
public Tower(Body tank){
this.tank = tank;
}
public void act(){
follow();
}
public void follow(){
setLocation(tank.getX(), tank.getY());
}
}
There is much more stuff, too, for example to shoot. If you have more questions ask, it's no problem. :)
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