Haha they are a bit over powered. Would increasing the time before the connections actually activate (transition from a line to the static animation) make it more reasonable?
Think of it as an achievement =)
The "static" germs I know are annoying and can catch you off guard the first time you encounter them. They get me quite often. So increasing the warning time before they do their power is understandable.
By the way has anyone survived all waves? Also I played it through again and only restarted once. I know being the creator it is relatively more easy for me, but the timeliness of the static germs was actually good I thought.
Well, keep in mind, bourne, there's always some creator bias. When you've created a game, you already know how every aspect functions, how every AI will behave, and naturally you know how to beat it. Also, many people bug test their code a lot, which certainly adds to how much you already know how to play it.
I understand and is what I meant when I said being the creator. But I don't want to make changes or remove the game's challenge just to make it easier to get the code. If you could give me feedback specifically on how far you reach on average as well as what seems to get you most of the time, that would be great.
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