I agree - the fading effects are nicely done. Good game overall. Quite hard to play, though. Maybe it could start off a bit easier, and then get harder.
182 seconds, 1435 points here :-) Perhaps you could also have some form of warning just when the leaf is about to run out - have it flashing or something like that? At the moment it can catch you out suddenly when it disappears!
Thanks for the responses, i did like the fading effects (although took me awhile, variable types and their creation are still a bit confusing to me, took forever to figure out how to change the font at the end.) I actually meant to include a warning for the leaf but i guess i forgot, maybe ill add that in. The game was also meant to be a shortish game, the final difficulty increase at 100 seconds is sorta meant to be tough enough to finish the game off. Now i have one last question, to update the scenario do i simply export it again?
To make it a bit more difficult you could disable the ability to go backwards. Currently I just use the up and down arrows and never the left and right. But maybe that is just me....
I also knew about that trick, but i sorta thought that the game is only fun if you don't play like that. I mean theres really no point in competeing for high scores. However one idea i did have was once you start moving forward you can't stop moving, that'd be fun :-P. Maybe ill alter the game to include different difficulties, just some ideas
-Easy : As is now but slightly slower raindrops
-Medium : Same as now, no backwards
-Hard : Same as medium, but once you go forward you can't stop moving.
2009/7/13
2009/7/13
2009/7/13
2009/7/13
2009/7/13
2009/7/15
2009/7/15
2009/7/15
2009/7/17
2009/7/17
2009/8/17