A new version of this scenario was uploaded on Thu Jun 20 15:16:56 UTC 2013
- Added an AI
- Bricks now work and are included (thanks to mjrb4)
- Can decide how many human players are going to play (including 0!)
A new version of this scenario was uploaded on Thu Jun 20 15:18:35 UTC 2013
Forgot to include source code.
A new version of this scenario was uploaded on Thu Jun 20 16:07:06 UTC 2013
- Fixed the AI when it's on the left side.
A new version of this scenario was uploaded on Thu Jun 20 17:11:48 UTC 2013
- Bricks explode when hit.
- Balls bounce off of each other
A new version of this scenario was uploaded on Thu Jun 20 17:46:44 UTC 2013
- AI move more and are smarter, going to work on ways to "dumb" them down for different difficulties
A new version of this scenario was uploaded on Thu Jun 20 18:15:47 UTC 2013
- Yellow explosions.
- Balls have trails
- Paddles move just a little bit faster than before, allowing both user and AI to get balls easier.
A new version of this scenario was uploaded on Thu Jun 20 18:18:41 UTC 2013
Updated thumbnail.
A new version of this scenario was uploaded on Thu Jun 20 19:35:59 UTC 2013
- Scores for hitting bricks or getting your ball to the other side. They have not been visibly implemented into the game yet. I should be getting that done later today (won't be able to work on it for a few hours)
- Resets ball when it touches one of the sides.
A new version of this scenario was uploaded on Fri Jun 21 15:04:30 UTC 2013
-Scoreboard added.
-Get 1 Point for scoring a goal
- Get 2 Points for a brick (will probably change it to one, it is currently a glitch)
A new version of this scenario was uploaded on Fri Jun 21 16:58:45 UTC 2013
- When all the bricks are gone, there are fireworks!
A new version of this scenario was uploaded on Fri Jun 21 22:44:19 UTC 2013
- 3 Different levels of different bricks
A new version of this scenario was uploaded on Sat Jun 22 04:15:28 UTC 2013
Got rid of secret code I placed into game to skip levels (was meant for debugging)
A new version of this scenario was uploaded on Sun Jun 23 16:36:55 UTC 2013
- AI will pause for a bit before shooting balls. They won't shoot straight forward either, that caused a few problems whenever they did.
- The ball is released from your paddled depending on how you're moving, instead of randomly
- Removed a class that wasn't being used.
A new version of this scenario was uploaded on Sun Jun 23 23:04:34 UTC 2013
- Fixed glitch with AI "losing" a ball (one of the balls would disapear)
A new version of this scenario was uploaded on Sun Jun 23 23:14:48 UTC 2013
- Balls reset when it's a new level.
2013/7/1