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Comments for Platform Movement

Return to Platform Movement

mjrb4mjrb4

2009/8/14

Nice, good idea here. Seems to be a minor bug, sometimes you can jump and be "standing" on platforms about half way down? Might want to look into it if you're planning a future release :-)
A new version of this scenario was uploaded on Fri Aug 14 23:11:18 UTC 2009
Glitch fixed.
A new version of this scenario was uploaded on Sat Aug 15 00:09:30 UTC 2009
A new version of this scenario was uploaded on Sat Aug 15 16:26:18 UTC 2009
A new version of this scenario was uploaded on Fri Aug 21 16:08:28 UTC 2009
A new version of this scenario was uploaded on Fri Aug 21 17:56:27 UTC 2009
A new version of this scenario was uploaded on Fri Aug 21 19:36:53 UTC 2009
CodebreakerCodebreaker

2009/8/24

Very nice ;) Maybe i'll use it for my informatics course and develop a full game.
erimaxbauerimaxbau

2009/8/29

This is really amazing! The movement was very smooth, even when I moved the floor and wall tiles. You simply got the movement down to where it feels right.
mjrb4mjrb4

2009/8/29

One suggestion you could change - it might make it a bit smoother (in terms of fps) if you up the speed to about half way and move in smaller steps - at the moment it feels a tad jerky to me anyway. Oh and the image of the snake going to the left doesn't seem to have a transparent background - you know you can use methods in the GreenfootImage class to just flip the image rather than having two separate ones? :-)