A new version of this scenario was uploaded on Sun Oct 27 05:44:45 UTC 2013
Moved the "Counter" classes (and converted them to shields) and fixed some movement issues. Added the "flag" (a barrel right now) which a tank must pick up and return to their base. I need to add points (i.e. 5 added when you capture a flag) and then add the bullets.
A new version of this scenario was uploaded on Sun Oct 27 16:52:54 UTC 2013
Fixed some sound glitches. Still stuck on the bullet and trying to figure out how to smooth out the turning.
A new version of this scenario was uploaded on Sun Oct 27 17:41:18 UTC 2013
Fixed some sound glitches. Still stuck on the bullet and trying to figure out how to smooth out the turning.
A new version of this scenario was uploaded on Sun Oct 27 19:10:21 UTC 2013
Added a mute button for music (which mutes but doesn't play again for some reason) and fine-tuned some code.
A new version of this scenario was uploaded on Sun Oct 27 19:22:14 UTC 2013
Got bullets started. They don't move yet but I will figure that out. Getting there.
Tiny tank... Micro tank. Seems like tanks are shrinking.
A new version of this scenario was uploaded on Sun Oct 27 21:39:55 UTC 2013
Bullets moving and stopping at walls, but I get an error. Slowly working through the problems.
I want to go with a "Micro Machines" kind of feel -- If you remember the game from the 90's. I'm still building the mechanics and then I will work on adding levels and then I will add extras.
A new version of this scenario was uploaded on Mon Oct 28 05:52:09 UTC 2013
Things to fix:
♥ Bullets need to disappear when hitting something.
♥ Mute button works... but play again doesn't.
♥ Score Counter not working.
♥ Tanks "stick" to walls sometimes.
If anybody has any input I would appreciate the help.
2013/10/27
2013/10/28
2013/10/28
2013/10/28