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This is a 3D earth I am developing for the codepoint contest. I really don't know what I am going to do with it yet, but we shall see XD. I originaly tried to use my Rasterization engine, but soon realized that it would not work for highly detailed spheres, especialy if I wanted to have variable quality. So i decided on a ray casting algorithem, and I think the result is very nice!
Click on the Earth and drag it to navigate.
Use [Up] and [Down] to zoom in and out
Press 1 and 2 to change the quality
Press O to turn on and off OSA
-Changed graphics to use parts of My FastImage class functionality
-Increased window size
-Aproximated trig functions. A little distortion around poles.
-Faster!!
Added plane mapping just because :P Predd 4 to go to plane viewer and press 3 to go back to earth viewer.
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This scenario is a member of: 3D, Space Simulations
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