this error message keeps coming up and i do not know how to fix it help please !?!?
no suitable constructor found for Ball(Counter, Counter2)
constructor Ball.Ball(Counter2) is not applicable (actual and formal argument lists differ in length)
constructor Ball.Ball(Counter) is not applicable (actual and formal argument lists differ in length)
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class PongWorld here. * * @author (your name) * @version (a version number or a date) */ public class PongWorld extends World { /** * Constructor for objects of class PongWorld. * */ public PongWorld() { // Create a new world with 20x20 cells with a cell size of 10x10 pixels. super(700, 500, 1); Counter counter = new Counter(); addObject(counter, 49, 78); Counter2 counter2 = new Counter2(); addObject(counter2, 648, 417); addObject(new Paddle2(), 350, 50); addObject(new Paddle(), 350, 450); Ball ball = new Ball(counter,counter2); addObject(ball, 350, 250); addObject(new BackBoard2(), 350, 500); addObject(new BackBoard2(), 300, 500); addObject(new BackBoard2(), 250, 500); addObject(new BackBoard2(), 200, 500); addObject(new BackBoard2(), 150, 500); addObject(new BackBoard2(), 100, 500); addObject(new BackBoard2(), 50, 500); addObject(new BackBoard2(), 00, 500); addObject(new BackBoard2(), 400, 500); addObject(new BackBoard2(), 450, 500); addObject(new BackBoard2(), 500, 500); addObject(new BackBoard2(), 550, 500); addObject(new BackBoard2(), 600, 500); addObject(new BackBoard2(), 650, 500); addObject(new BackBoard2(), 700, 500); addObject(new BackBoard(), 350, 0); addObject(new BackBoard(), 300, 0); addObject(new BackBoard(), 250, 0); addObject(new BackBoard(), 200, 0); addObject(new BackBoard(), 150, 0); addObject(new BackBoard(), 100, 0); addObject(new BackBoard(), 50, 0); addObject(new BackBoard(), 00, 0); addObject(new BackBoard(), 400, 0); addObject(new BackBoard(), 450, 0); addObject(new BackBoard(), 500, 0); addObject(new BackBoard(), 550, 0); addObject(new BackBoard(), 600, 0); addObject(new BackBoard(), 650, 0); addObject(new BackBoard(), 700, 0); } }