Hi there, in my game there are multiple enemies of the same type which appear in each of the worlds. Is there a way, other than having them all as separate classes, to make it so that I can differentiate between them using variables. The reason I want to do this is so that the player can exit a "room" and when they return the enemies health is the same as when they left and any which have been killed stay dead, and in the location which they dropped.
Thanks in advance.
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