How do I design, in Dog World, a player-controllable Dog object? I know how to create a new Dog object, but am confused as to how to relate it back to a class called MyDog.


//something like this? In the World: MyDog dog = new MyDog(); super(whatever dimensions you've stated); addObject(dog, blasted coordinates);
super(someints); MyDog dog = new MyDog(); addObject(dog, x,y);
MyDog dog = new MyDog(); addObject(dog, x, y)
addObject(new MyDog(), x, y);
MyDog dog = new MyDog();
addObject(dog, x, y);
MyDog dog = null;
dog = new MyDog(); addObject(dog, x, y);